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CouscousCouscousRegistered UserregularJune 2023Playing Watch Dogs 2, I laughed whenthe only black guy in the group besides the protagonist was killed off for drama0

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BroloBroloBroseidonLord of the BroceanRegistered UserregularJune 2023https://twitter.com/gamedevdotcom/status/1672016866825453569?t=Y-ucT7UI5b3liRYwZaA-jw&s=19Should Microsoft acquire Activision Blizzard, Sony will respond by locking details about its next console away so those plans can’t be used against it. this is all becoming very silly Hey Satan!+2

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JacobkoshJacobkoshGamble a stamp.I can show you how to be a real man!ModeratormodJune 2023Jacobkosh wrote: »Poorochondriac wrote: »milski wrote: »Gita Jackson is pretty much the epitome of the kind of person who should be writing about media: Somebody with a wide range of experience, very specific tastes, and a strong ability to relate those experiences and tastes through text in a way that lets you understand why they have the opinions they do and why you, the reader, agree or disagree. But yeah, personally I don’t tend to agree with them very often and while they get more than enough undeserved shit on Twitter to have a hall pass to do whatever they want, every time they popped up on my timeline it was them picking a wild fight to the point I muted them for my own sanity. I will openly admit that this is petty and stupid but every time they’d couch an opinion in “As somebody who went to film school” my first thought was always “Well there’s your problem,” but I am forced to spend more time interacting with Film School Alumni Opinions than most folks a couple buddies of mine are film alumni and the thing that specifically bugs me is how a dude goes from learning how to do composition, lighting, blocking etc (all useful skills!) and watching a bunch of historically important cinema, to thinking they have some kind of innate command of narrative, which is a completely different set of skills it feels like stolen valor a parallel phenomenon to me is in video games, where someone who has genuinely undertaken a deep study of game design, level design, reward scheduling, the specifics of their chosen game genre etc etc kinda just seems to assume that they have narrative chops to match, and they end up lavishing a ton of effort and thought and love on a project whose conceit can’t really bear the weight leading to the, for me, fairly archetypal 2010s video game experience of playing like a super art designed retro platformer about a sentient mop mourning a string of failed relationships or something+4

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DonnictonDonnictonRegistered UserregularJune 2023Rear Admiral Choco wrote: »A Final Fantasy game having a fun story for the first half and beefing it in the latter seems like an extremely normal thing for a Final Fantasy game to do tbh That would depend on your personal definition of “fun”, I’d say. I for one have fun on both ends of most Final Fantasies. They were very dichotomous versions of fun relative to each other though to be sure, but I still often had fun in one way or the other. If you’re only looking for one consistent experience all the way through however then I can see where someone can have that issue, but after 16 mainline games in the series where this has basically never been the case I’d probably say at this point FF for better or worse probably isn’t the series to look to for or expect that from.+3

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SanderJKSanderJKCrocodylus Pontifex SinterklasicusMadrid, 3000 ADRegistered UserregularJune 2023I am very far away from Gita Jacksons experiences but the thing that often lives in my head is that I consume media on two different levels. If i’m engaged by it, by whatever reason, I can live within it and engage with it on its level. But if that bond is broken, by some mismatch between me and the product, than the Analytic shows up. And that motherfucker looks at everything critically. The bad version of it is like Cinemasins, finding flaws wherever I go. But more generally, if you have an inkling how the sausage is made, those thoughts are always lurking. Things like ‘why does this dialogue feel stiff’ can lead to insights and the same time diminish enjoyment. You think about an actors limitations, about budget, about editing, about studio meddling. Does this make your life better? Probably not. But you can’t really turn it off. In some ways that kind of critical thinking is a pain. I also remember some conversations by Patrick Klepek about Content, about whatever you watch you always have to think about what your Take is going be. And how it even becomes a waste if you watch something just for you. Now obviously that’s not my life, but I’m still fairly influenced by what my friends watch, and even what the conversation is online. I will have to wait some time for the FF XVI story, since I don’t have a PS5 and am waiting for a PC version. And I’m thinking right now how my enjoyment in 1-2 years may well be influenced by Thinkpieces on its story right now.Steam: SanderJK Origin: SanderJK+1

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Undead ScottsmanUndead ScottsmanRegistered UserregularJune 2023edited June 2023Microsoft is throwing levels of money around that Sony can’t even begin to compete with. I can see why they’re freaking out. Just wish they had a better argument than their current one (which is to just whine a bunch about shit that doesn’t matter) EDIT: Also, forget Activision, are they really going to keep PS6 dev kits away from the Minecraft people?Undead Scottsman on June 2023+1

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PoorochondriacPoorochondriacAh, manAh, jeezRegistered UserregularJune 2023Jacobkosh wrote: »Poorochondriac wrote: »milski wrote: »Gita Jackson is pretty much the epitome of the kind of person who should be writing about media: Somebody with a wide range of experience, very specific tastes, and a strong ability to relate those experiences and tastes through text in a way that lets you understand why they have the opinions they do and why you, the reader, agree or disagree. But yeah, personally I don’t tend to agree with them very often and while they get more than enough undeserved shit on Twitter to have a hall pass to do whatever they want, every time they popped up on my timeline it was them picking a wild fight to the point I muted them for my own sanity. I will openly admit that this is petty and stupid but every time they’d couch an opinion in “As somebody who went to film school” my first thought was always “Well there’s your problem,” but I am forced to spend more time interacting with Film School Alumni Opinions than most folks a couple buddies of mine are film alumni and the thing that specifically bugs me is how a dude goes from learning how to do composition, lighting, blocking etc (all useful skills!) and watching a bunch of historically important cinema, to thinking they have some kind of innate command of narrative, which is a completely different set of skills it feels like stolen valor None of this is about Gita, just spitballing about film school. But something I think is funny is that I know maybe a hundred working screenwriters, and maybe a dozen of them went to film school, if that. And every single one that did speaks openly and often about what a waste of time and money it was and how much shit they had to unlearn. +5

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JacobkoshJacobkoshGamble a stamp.I can show you how to be a real man!ModeratormodJune 2023Poorochondriac wrote: »Jacobkosh wrote: »Poorochondriac wrote: »milski wrote: »Gita Jackson is pretty much the epitome of the kind of person who should be writing about media: Somebody with a wide range of experience, very specific tastes, and a strong ability to relate those experiences and tastes through text in a way that lets you understand why they have the opinions they do and why you, the reader, agree or disagree. But yeah, personally I don’t tend to agree with them very often and while they get more than enough undeserved shit on Twitter to have a hall pass to do whatever they want, every time they popped up on my timeline it was them picking a wild fight to the point I muted them for my own sanity. I will openly admit that this is petty and stupid but every time they’d couch an opinion in “As somebody who went to film school” my first thought was always “Well there’s your problem,” but I am forced to spend more time interacting with Film School Alumni Opinions than most folks a couple buddies of mine are film alumni and the thing that specifically bugs me is how a dude goes from learning how to do composition, lighting, blocking etc (all useful skills!) and watching a bunch of historically important cinema, to thinking they have some kind of innate command of narrative, which is a completely different set of skills it feels like stolen valor None of this is about Gita, just spitballing about film school. But something I think is funny is that I know maybe a hundred working screenwriters, and maybe a dozen of them went to film school, if that. And every single one that did speaks openly and often about what a waste of time and money it was and how much shit they had to unlearn. I am super on the record here on PA of hating and eschewing the word “pretentious” because I feel like it’s usually deployed in reactionary or at least anti-intellectual contexts, but like, a couple times film friends have come to me with their screenplay asking for feedback and get kind of defensive when I’d ask questions or point out things that didn’t strike me right and it’s like man idk I read a ton and sometimes read difficult texts for fun, I’ve got Proust and Milorad Pavic’s Dictionary of the Khazars next to my crime paperbacks and trashy Warhammer books, and it was hard to bite my tongue sometimes when these guys would vibe all “well maybe you just don’t get it” based on their encyclopedic command of Quentin Tarantino and Brian de Palma movies+8

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A Dabble Of TheloniusA Dabble Of TheloniusIt has been a doozy of a dayRegistered UserregularJune 2023I also remember some conversations by Patrick Klepek about Content, about whatever you watch you always have to think about what your Take is going be. And how it even becomes a waste if you watch something just for you. I am so very happy that this is not even remotely near my brainspace, that’s horrible. Anyway, FF16. Just starting, combat is fun, writing seems fine so far. Dog very cute. It’s 2023 and one of the biggest releases of the fucking year has no options to increase text size. Fantastic. Awesome. Great job you goddamned morons.vm8gvf5p7gqi.jpgSteam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonkHail Satan+4

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Rear Admiral ChocoRear Admiral ChocoI wanna be an owl, Jerry!Owl York CityRegistered UserregularJune 2023Donnicton wrote: »Rear Admiral Choco wrote: »A Final Fantasy game having a fun story for the first half and beefing it in the latter seems like an extremely normal thing for a Final Fantasy game to do tbh That would depend on your personal definition of “fun”, I’d say. I for one have fun on both ends of most Final Fantasies. They were very dichotomous versions of fun relative to each other though to be sure, but I still often had fun in one way or the other. If you’re only looking for one consistent experience all the way through however then I can see where someone can have that issue, but after 16 mainline games in the series where this has basically never been the case I’d probably say at this point FF for better or worse probably isn’t the series to look to for or expect that from. oh for sure, by the latter part i’m mostly in it for the combat grind and whatever enjoyment I’m getting there, but the narrative never feels anywhere near as strong by the latter half0

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ChicoBlueChicoBlueRegistered UserregularJune 2023You know, I don’t think anyone has ever handed me a screenplay of theirs and asked for my input. It’s really insulting now that I think about it!!+7

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Trajan45Trajan45Registered UserregularJune 2023A Dabble Of Thelonius wrote: »I also remember some conversations by Patrick Klepek about Content, about whatever you watch you always have to think about what your Take is going be. And how it even becomes a waste if you watch something just for you. I am so very happy that this is not even remotely near my brainspace, that’s horrible. Anyway, FF16. Just starting, combat is fun, writing seems fine so far. Dog very cute. It’s 2023 and one of the biggest releases of the fucking year has no options to increase text size. Fantastic. Awesome. Great job you goddamned morons. Do you mean subtitle size? That should be in the options. Or are you talking about the active time lore stuff?Origin ID\ Steam ID: Warder450

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A Dabble Of TheloniusA Dabble Of TheloniusIt has been a doozy of a dayRegistered UserregularJune 2023Everything that’s not a subtitle. Lore, menus, screen buttons.vm8gvf5p7gqi.jpgSteam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonkHail Satan+2

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JedocJedocIn the scupperswith the staggers and jagsRegistered UserregularJune 2023ChicoBlue wrote: »You know, I don’t think anyone has ever handed me a screenplay of theirs and asked for my input. It’s really insulting now that I think about it!! What’s insulting is how you’ve left beefcake_space_heros_of_butthole_command.fdr sitting on read for three years.GDdCWMm.jpg+5

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ChicoBlueChicoBlueRegistered UserregularJune 2023Jedoc wrote: »ChicoBlue wrote: »You know, I don’t think anyone has ever handed me a screenplay of theirs and asked for my input. It’s really insulting now that I think about it!! What’s insulting is how you’ve left beefcake_space_heros_of_butthole_command.fdr sitting on read for *three years.*I’ve told you that I can’t read it, because if I did then a case could be made that I took ideas from it for my own work: Butthole Heroes of Beefcake Command in Space.+4

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JacobkoshJacobkoshGamble a stamp.I can show you how to be a real man!ModeratormodJune 2023Oh neat, Rob and Natalie from Waypoint/Remap wrapped up System Shock 1 and are now streaming the remake. I played SS1 pretty recently so I’m kinda sitting on the remake for a while but I’m excited to hear what they have to say.0

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DarkPrimusDarkPrimusRegistered UserregularJune 2023Pentiment has an option to increase text size, which is cool, except it did not increase the size of the sidebars that explain all the benefits from selecting your character’s background at the start of the game, so I couldn’t see all the explanations for any of those.Rock Band DLC | GW:OttW - arrcd | WLD - Thortar0

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milskimilskiPoyo!Registered UserregularJune 2023SanderJK wrote: »I am very far away from Gita Jacksons experiences but the thing that often lives in my head is that I consume media on two different levels.If i’m engaged by it, by whatever reason, I can live within it and engage with it on its level. But if that bond is broken, by some mismatch between me and the product, than the Analytic shows up. And that motherfucker looks at everything critically. The bad version of it is like Cinemasins, finding flaws wherever I go. But more generally, if you have an inkling how the sausage is made, those thoughts are always lurking. Things like ‘why does this dialogue feel stiff’ can lead to insights and the same time diminish enjoyment. You think about an actors limitations, about budget, about editing, about studio meddling. Does this make your life better? Probably not. But you can’t really turn it off. In some ways that kind of critical thinking is a pain. I also remember some conversations by Patrick Klepek about Content, about whatever you watch you always have to think about what your Take is going be. And how it even becomes a waste if you watch something just for you. Now obviously that’s not my life, but I’m still fairly influenced by what my friends watch, and even what the conversation is online. I will have to wait some time for the FF XVI story, since I don’t have a PS5 and am waiting for a PC version. And I’m thinking right now how my enjoyment in 1-2 years may well be influenced by Thinkpieces on its story right now. This reminds me of a quote from Dan Olson’s video on the Street Fighter movie. He’s talking about the fact that M. Bison violently disembowels his pregnant wife with his bare hands to remove his child and magically transfer all his goodness into it, which is obviously way, way out of line with the rest of the film. Dan points out that when you have a moment like that, it ceases to read as the actions of a character in a film and starts to read as a series of decisions by the creators.I ate an engineer+2

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ph blakeph blakeRegistered UserregularJune 2023My only real recommendation for FF16 so far is to make sure you swap to control type C as soon as possible, the one that swaps magic to L1 instead of triangle. That way you can hold L1 to charge your spell while spamming X for a melee string, then release it at the end for a good launcher and follow up with whatever. Can technically do the same thing on default controls, it’s just that holding triangle while mashing X is hell annoying.7h8wnycre6vs.png+9

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I needed anime to post.I needed anime to post.boomRegistered UserregularJune 2023milski wrote: »SanderJK wrote: »I am very far away from Gita Jacksons experiences but the thing that often lives in my head is that I consume media on two different levels.If i’m engaged by it, by whatever reason, I can live within it and engage with it on its level. But if that bond is broken, by some mismatch between me and the product, than the Analytic shows up. And that motherfucker looks at everything critically. The bad version of it is like Cinemasins, finding flaws wherever I go. But more generally, if you have an inkling how the sausage is made, those thoughts are always lurking. Things like ‘why does this dialogue feel stiff’ can lead to insights and the same time diminish enjoyment. You think about an actors limitations, about budget, about editing, about studio meddling. Does this make your life better? Probably not. But you can’t really turn it off. In some ways that kind of critical thinking is a pain. I also remember some conversations by Patrick Klepek about Content, about whatever you watch you always have to think about what your Take is going be. And how it even becomes a waste if you watch something just for you. Now obviously that’s not my life, but I’m still fairly influenced by what my friends watch, and even what the conversation is online. I will have to wait some time for the FF XVI story, since I don’t have a PS5 and am waiting for a PC version. And I’m thinking right now how my enjoyment in 1-2 years may well be influenced by Thinkpieces on its story right now. This reminds me of a quote from Dan Olson’s video on the Street Fighter movie. He’s talking about the fact that M. Bison violently disembowels his pregnant wife with his bare hands to remove his child and magically transfer all his goodness into it, which is obviously way, way out of line with the rest of the film. Dan points out that when you have a moment like that, it ceases to read as the actions of a character in a film and starts to read as a series of decisions by the creators. (pushes glasses up nose) on the chun-li movie+5

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PaperLuigi44PaperLuigi44My amazement is at maximum capacity.Registered UserregularJune 2023milski wrote: »Balatro was a very fun Next Fest game. It’s a poker-like deckbuilder where your goal is just to build hands to hit high enough scores each round, but the ability to manipulate what cards are in your deck and add score multipliers with Jokers make it feel like you’re constantly breaking the game more and more to outrace the (very aggressive) score requirement scaling. In the early game, you might, say, play a Two Pair for ~40 chips and a 3x multiplier, scoring 120 points against a target of 300 chips in four hands. In the last hand I played before hitting the round limit on the demo, I played a QhQhQhJhJh Flush House for a base of 100 chips and a 10x multiplier, got 150 extra chips from the face cards due to a Scary Face Joker card (it makes face cards worth more!), added a ~30x multiplier due to another couple of Joker cards that were mostly passive at that point, got 50 chips added in passively by my foil Pair+ Joker card, which also added in another 5x multiplier because a Flush House contains a pair, added another 5x multiplier from my Holographic Loyalty Card Joker, which then multiplied my total multiplier by 4x because it was my fifth stamp, and then added another 20 chips for each of my two remaining discards then multiplied my final multiplier by another 3x with a Polychromatic Discard Joker, giving me a base of about 340 chips multiplied by a total multiplier of around 600, scoring around 200,000 chips for the hand. Yeah I just tried it out and it rules. Two things I love and quite relaxing, with a hint at some weird stuff going on (like one of the Jokers in the store had its effect glitching).+3

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TheySlashThemTheySlashThemRegistered UserregularJune 2023Maddoc wrote: »FF14 is a good story (once you put literally dozens of hours into playing through bad to mediocre story) I hate how this is always the talking point, even from fans I think ARR’s story is good! and furthermore I think the semi-recent pruning of quests from ARR was largely misguided they threw some genuinely great babies out with that bathwaterEidolon PLaytest!Teenagers With Attitude!Audio Entropy!My Twitter!+3

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ph blakeph blakeRegistered UserregularJune 2023Also even if I do end up disliking FF16’s story, Ralph Ineson’s voice does wonderful things to my brain. Like, God damn, I’d be happy just listening to that man read a grocery list 7h8wnycre6vs.png0

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TofystedethTofystedethRegistered UserregularJune 2023TheySlashThem wrote: »Delduwath wrote: »That game is going to be some kid’s first Mario game, the one that becomes their baseline, and when they go back and play the older ones they’re going to be like “lol wtf Mario doesn’t even turn into an elephant in this? I guess they didn’t really figure out what made a Mario game until 2023, dang” a game is only good if you can turn into an elephant, actually which I guess leaves mario wonder and, uh… the original shantae? Bloody Roarsteam_sig.png0

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sarukunsarukunRIESLINGOCEANRegistered UserregularJune 2023edited June 2023Brolo wrote: »https://www.youtube.com/watch?v=frmHi4KvQ9sNova Lands is a factory building, exploration, and island management game. Explore, engage in combat, and automate your industry. The planet you’re on is full of mysteries, creatures, people, and things to do. Welcome to your new home amongst the stars! 20230622 Nova Lands (Base Building Resource Management Automation) We’ll, that’s it for me, I exist only to play this game now forever, bye everybody, bye-bye.sarukun on June 2023+6

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ProhassProhassRegistered UserregularJune 2023ph blake wrote: »Also even if I do end up disliking FF16’s story, Ralph Ineson’s voice does wonderful things to my brain. Like, God damn, I’d be happy just listening to that man read a grocery list He’s in Diablo 4 as well so his voice is cemented in my brain now+2

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LarsLarsRegistered UserregularJune 2023I needed anime to post. wrote: »(pushes glasses up nose) on the chun-li movie I was deeply confused at first because I was pretty sure I never saw Raul Julia do that, and the only other Street Fighter movie I could think of was the animated Street Fighter II one. I’d forgotten the Chun-Li one existed because I’d never bothered to watch it. SF6 did make me think they should probably try and do another movie or animated series or something. Just not world-threatening stuff, but like, hanging out with Zangief while he trains, or going on spy missions to take photos of cats for Cammy.+4

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ProhassProhassRegistered UserregularJune 2023edited June 2023Playing through FF16 and while I think there will be varied opinions on the story, it’s pretty clear square has finally managed to just be able to tell baseline competent stories taking place in the context of a well managed production. Like yeah it’s final fantasy, so love it or hate it it’s going to have nonsense, but the story structurally works, localisation is very good, so lines and delivery all largely work as you’d expect. Essentially for a long time and exemplified by FF15 final fantasy games were kind of a mess, just disasters. But with the recent FF7 remake and this personally I feel like they’ve finally just figured out how to make a beginning, middle, end style project that works. Like all the parts are here. Now the quality of those parts and how effective they are will vary depending on personal preference, and it’s not exactly stunning writing, but what’s there is enough to have an adventure with, enough to justify exploring the world and getting to know the characters in it, which is what an FF ideally should be Like compared to FF15 these last two final fantasy games are insanely solid and confident in their storytelling on just a fundamental level. There are many many, many games with better stories told more effectively, but nothing about FF16 so far to me feels incomprehensible, broken, out of order, missing core storytelling conceits, etc. the way FF15 and arguably 13 did before that. Essentially they may be good or bad stories now, but at the very least they’re readable as stories on a baseline level, which is exciting going forward as a FF fan, cos I’ve always liked some FF games more than others, but I just want them to be actually comprehensible and “complete” products again There are areas of their production they need to improve on, particularly like second tier cutscenes, the main cutscenes are great and up to most AAA standards, but side stuff is rough and often stilted, stiff and without competent lip synching let alone any compelling performance capture or even canned animations. But in terms of like their production pipeline whatever they’re doing is producing actual games with actual stories that you could describe to someone without needing to watch the supplemental cgi movie or get out the red string, (or wait for a royal edition to make it close to comprehensible) with characters that are actually the focus of the story. Oh and their stories actually have a focus nowProhass on June 20230

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NorgothNorgothcardiffRegistered UserregularJune 2023edited June 2023Jacobkosh wrote: »Poorochondriac wrote: »Jacobkosh wrote: »Poorochondriac wrote: »milski wrote: »Gita Jackson is pretty much the epitome of the kind of person who should be writing about media: Somebody with a wide range of experience, very specific tastes, and a strong ability to relate those experiences and tastes through text in a way that lets you understand why they have the opinions they do and why you, the reader, agree or disagree. But yeah, personally I don’t tend to agree with them very often and while they get more than enough undeserved shit on Twitter to have a hall pass to do whatever they want, every time they popped up on my timeline it was them picking a wild fight to the point I muted them for my own sanity. I will openly admit that this is petty and stupid but every time they’d couch an opinion in “As somebody who went to film school” my first thought was always “Well there’s your problem,” but I am forced to spend more time interacting with Film School Alumni Opinions than most folks a couple buddies of mine are film alumni and the thing that specifically bugs me is how a dude goes from learning how to do composition, lighting, blocking etc (all useful skills!) and watching a bunch of historically important cinema, to thinking they have some kind of innate command of narrative, which is a completely different set of skills it feels like stolen valor None of this is about Gita, just spitballing about film school. But something I think is funny is that I know maybe a hundred working screenwriters, and maybe a dozen of them went to film school, if that. And every single one that did speaks openly and often about what a waste of time and money it was and how much shit they had to unlearn. I am super on the record here on PA of hating and eschewing the word “pretentious” because I feel like it’s usually deployed in reactionary or at least anti-intellectual contexts, but like, a couple times film friends have come to me with their screenplay asking for feedback and get kind of defensive when I’d ask questions or point out things that didn’t strike me right and it’s like man idk I read a ton and sometimes read difficult texts for fun, I’ve got Proust and Milorad Pavic’s Dictionary of the Khazars next to my crime paperbacks and trashy Warhammer books, and it was hard to bite my tongue sometimes when these guys would vibe all “well maybe you just don’t get it” based on their encyclopedic command of Quentin Tarantino and Brian de Palma movies You come across these types a lot in the writing community and the number one piece of advice here is that if you have to keep telling people they don’t get it then the general buying public won’t get it either. A friend who is a pro musician anecdotally says its the same there. I imagine it’s the case across a lot of creative industries. It’s all well and good making art just for yourself. That’s good and noble, but if you want to make a career out of it (and you do, otherwise why are you asking for advice) you have to produce something people want to see/read/listen to/play. Shout out to the guy who complained at length about the multiple one star reviews from people who “didn’t get” his novel when it had a hot anthro tiger man in a plaid shirt on the cover and the complaints were about how it wasn’t furry porn and was instead over serious Space Opera. When we explained to him that, you know, hot furry on the cover signals to readers it about hot furries and he needed something sci-fi his solution was to add a DBZ scouter in MS paint because that’s the only “compromise” he was willing to make.Norgoth on June 2023Horror Short stories and other associated writing.+1

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DonnictonDonnictonRegistered UserregularJune 2023edited June 2023Prohass wrote: »ph blake wrote: »Also even if I do end up disliking FF16’s story, Ralph Ineson’s voice does wonderful things to my brain. Like, God damn, I’d be happy just listening to that man read a grocery list He’s in Diablo 4 as well so his voice is cemented in my brain now And as someone who’s probably going to be the de facto Deckard Cain going forward, which means we’re going to hear much more of him talking in the future and I’m on board with that.Donnicton on June 20230

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Trajan45Trajan45Registered UserregularJune 2023ph blake wrote: »My only real recommendation for FF16 so far is to make sure you swap to control type C as soon as possible, the one that swaps magic to L1 instead of triangle. That way you can hold L1 to charge your spell while spamming X for a melee string, then release it at the end for a good launcher and follow up with whatever. Can technically do the same thing on default controls, it’s just that holding triangle while mashing X is hell annoying. I’m going to try Type B since I can’t un-learn O as dodge I guess. Also this is a great showcase for high end screens like OLED. The Eikon fight in the demo could be looped on TV’s at the store with the fire popping against the darkness and the textures are really impressive.Origin ID\ Steam ID: Warder450

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The Zombie PenguinThe Zombie PenguinEternal Hungry CorpseRegistered UserregularJune 2023Story in games is over of those things where how to put Either I’d rather it be pretty ignorable, like Tears of the Kingdom’s sorry - which crucially, doesn’t get in the way of you actually playing the game Or they need to go hard with it. Hades is what springs to mind with the narrative bring very tightly interwoven with the gameplay, Disco Elysium by all reports (it’s sitting in my library and I still haven’t played it, I’m the worst). But when you’ve got a hard narrative/gameplay split, or you get yanked out of the gameplay got a forced “limp through the corridor”/press x to pay respects type thing, that stuff really rankles. Ideas hate it when you anthropomorphize them Steam: https://steamcommunity.com/id/TheZombiePenguin Stream: https://www.twitch.tv/thezombiepenguin/ Switch: 0293 6817 9891+1

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ProhassProhassRegistered UserregularJune 2023im kind of the opposite where i tend to gravitate towards the kind of interactive blockbuster that most people are sick of. I mean i like both styles, but there something about me that tends to end up playing restrictive story campaigns over more open gameplay stuff. But again it depends on how its all done0

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MadicanMadicanNo faceRegistered UserregularJune 2023I need the story to at least be competent in any game I play, because the story is why I’m playing a game to begin with. I need a reason to care about whatever it is the game is asking me to do and that means actual characters, narrative, and lore in varying ratios. Make me want to know more about the world I’m running around in, give me motivation to do a side quest because then I learn an extra detail about why things are the way they are, add dialogue trees to every NPC so they feel like people instead of physically-manifested echoes. Everything else is secondary, including gameplay and graphics. I’ll suffer a bad game for a decent story but not the other way around.+2

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ProhassProhassRegistered UserregularJune 2023I’m getting kingdoms of Amalur but in a good way vibes from this. Like janky low budget but very Xbox 360 era style fun going for it. Looks very fun to slide around and I’m a big fan of the darksiders edgelord armourhttps://youtu.be/l4_UEVYwnSk+6

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OlivawOlivawgood name, isn’t it?the foot of mt fujiRegistered UserregularJune 2023I prefer a story that is interwoven with the gameplay, but I’ll accept an old school split between gameplay and cutscenes and barely interactive sections if the story is worth putting up with that stuff Like I’ll play a Red Dead game but GTAV? No thank you On the other hand if your gameplay is good enough just divorce it from any story completely, I don’t need a narrative reason to be doing something if it’s fun or satisfying enough, the play becomes the purpose. There are games where I’ve spent way more time in challenge modes than in any kind of campaign because the core gameplay is better than any attempted context — Resident Evil 5, Strike Suit Infinity, or indie shooters are a good example of this Or, y’know, Tetris. Don’t need more than a vibe to play Tetrissignature-deffo.jpgPSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET+3

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CaedwyrCaedwyrRegistered UserregularJune 2023So, watching some FFXVI I really don’t get all the people saying it’s not an RPG. The game appears to play and control pretty much like a single player Tales game. It’s got crafting, leveling, skill trees. A focus on the story and characters. Its an action RPG, but then again there’s been lots of action RPGs over the years, hence the entire subgenre.+1

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Crippl3Crippl3ohnoRegistered UserregularJune 2023edited June 2023Potentially BIG news for Metal Gear Solid fans A fan noticed something interesting about the website for MGS Master Collection Volume 1:https://twitter.com/Nitroid/status/1671647361783721985https://twitter.com/Nitroid/status/1671783337743007749 There is a chronological timeline for the series on the page (which has existed before but was updated with the MGS Master Collection announcement at the Nintendo Direct earlier this week) and some of the games are buttons you can click on to learn more about them, specifically only the games in Volume 1 (MGS 1, 2, 3, Metal Gear 1 and 2, and NES Metal Gear 1 and Snake’s Revenge). The other games are not clickable. The buttons so far link to brand new pages designed for each game in the Master Collection, and not the currently existing pages for each of them. The thing is, in the page source there are inactive buttons for MGS 4, 5, and Peace Walker. IGN has confirmed from their own source that that’s the lineup for Volume 2, no comment from Konami yet: https://www.ign.com/articles/metal-gear-solid-4-finally-freed-from-ps3-as-part-of-leaked-metal-gear-solid-master-collection-vol-2 If this ends up true this is huge, MGS4 has been stuck on the PS3 since it’s launch 15 years ago.Crippl3 on June 2023+1

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ShadowfireShadowfireVermont, in the middle of nowhereRegistered UserregularJune 2023Prohass wrote: »I’m getting kingdoms of Amalur but in a good way vibes from this. Like janky low budget but very Xbox 360 era style fun going for it. Looks very fun to slide around and I’m a big fan of the darksiders edgelord armourhttps://youtu.be/l4_UEVYwnSkThis looks cool as fuck and I’ve not heard of it until just now. Definitely going on the radar.WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter+2

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DelduwathDelduwathRegistered UserregularJune 2023I still haven’t finished MGSV. I was obsessed with it; it’s the only MGS I’ve played, and I loved it, from the gameplay to the over-the-top story and presentation (well… coulda done without the “you will be ashamed of your words and deeds” bit), but then I just got distracted, and ended up never going back. Hey, maybe now I can just not finish the remastered version, instead! I spent a lot of MGSV running around with D-Dog; out of all the companions, he’s the one I used the most. The game that distracted me initially, Fallout 4, also had a dog companion that the game really wanted me to like. But, man, there was absolutely no way Dogmeat could compete with D-Dog. There was not a single firefight in Fallout 4 in which Dogmeat didn’t get in the way between me and the opponents, and then - magically - end up being in the way again, this time behind me, whenever I tried to back up. D-Dog, on the other hand, always kept the perfect distance from me, sniffed our enemies behind cover, and curled up next to me in the front passenger seat whenever I… tactically commandeered a car from Russian soldiers. I recognize that both of these are very much representative of two different types of real-life dog, but only one of these was tolerable in an action video game context.+1

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