Amir Satvat on LinkedIn: A manager very skilled at feedback once told me which I have adopted…
A manager, very skilled at feedback, once told me, which I have adopted and coached others to do, "don't praise other people for being smart - it's the worst… You are potentially creating a label that can unintentionally box someone, in their own mind or in the view of their leaders and peers, into expectations of what roles and responsibilities they can or should have (e.g. stereotypes of analytics vs strategy capability - I see this happen all the time) 3) Psychological research has repeatedly found this can make people complacent, focusing on their perceived strength in static traits versus continuing to work on their own development 4) If the praise is given in front of others, it extends a judgment as to the innate ability of those listening that may be inaccurate, hurtful, or discouraging to them (“he/she doesn’t think I’m smart?”) 5) Strength in general intelligence cannot categorize thoughtful execution in all areas. Many people have informed skill at a wide variety of different things and you may be homogenizing these abilities into your single concept of what intelligence looks like 6) You are telling that person their being smart is the most salient thing you can compliment them for versus anything else they do, which if you think about it is quite diminishing Thus, when I want to compliment someone, I always focus on a specific action they took and what the result was. It is the ability to effectively utilize available traits in taking action and achieving results that matters. “Great work on doing X on project Y. It led to Z, and I’m thrilled about that”. “Thank you for the way you coached X on Y - they are really improving at Z because of you”. “Your approach to that analysis was extremely creative and well-thought out - it made it much easier to digest the data and get to insights faster”. Praise actions and results, not traits. Case in point, go back to the top of this post and note I praised the manager for their ability at something (“skill in giving feedback”), versus being smart.
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Dani McKenzie 2y - Report this comment
This goes for kids as well
Like Reply 1 Reaction 2 Reactions Muntaser Ahmed Sr. Engineering Manager @ Discord | ex-Stripe | ex-Amazon Bar Raiser
2y - Report this comment
Great post!
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- Amir Satvat Amir Satvat is an Influencer Games Top Voice: Careers, Community, Connection
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As I watch all these amazing showcases at Summer Games Fest, several thoughts keep repeating in my head: The industry has become incredibly adept at producing polished titles. There is just so much content. Who is going to consume all this content? How many of these titles look great versus those I can’t wait another minute to buy and play? With the pipeline I see, tech improvements will only accelerate the flow of new content. And then there are all the UGC and Roblox-type titles eating up time. And then there are all the games people are already engrossed in, eating up time. And then there is all the other media eating up time. This battle for mindshare and dollars boggles the mind. Still, what keeps my optimism undimmed is that the audience for games is still growing. There’s a whole generation of players starting at a younger age, developing their tastes and socializing around games. Like any industry, we need to adapt, use this as an opportunity to go beyond what we’re building now, and imagine new experiences. We’re still a creative industry, no matter how much the “business” of games seems to dominate the news. Creativity is infinite. We must keep challenging ourselves to meet audiences where they are, rather than expecting them to come to us.
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- Amir Satvat Amir Satvat is an Influencer Games Top Voice: Careers, Community, Connection
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Which of these is the greatest all-time feat of human ingenuity?
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- Amir Satvat Amir Satvat is an Influencer Games Top Voice: Careers, Community, Connection
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The War Within Beta is an unqualified success, and it’s thrilling to see Blizzard delivering on all the promise from The Worldsoul Saga reveal. I encourage you to join me at launch - I’ve tested extensively to preserve the freshness, and I can confidently say this is the real deal. This is the pinnacle of what video games can achieve. I have played this game more than any of the 2,300+ games and over 50 MMOs in my life, and I am more critical of WoW than any other game. With that context, this effort is extraordinary. I can’t describe how I feel after this week with the game.
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- Amir Satvat Amir Satvat is an Influencer Games Top Voice: Careers, Community, Connection
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Nice post. I am more pessimistic than you about AI. Whether executives acknowledge it or not, I find it hard to believe it’s a coincidence that the heaviest cuts have been in areas that lend themselves most to automation: customer support, narrative, recruiting, programming, and QA. I’ve heard conversations about how AI isn’t used in production loads yet and that it’s not a direct effect of AI. But when you dig deeper, these cuts are more targeted across the full field of 30,000 than people realize. I continue to expect that in some areas, finding another job will be very tough and will lock many people out. You may be right that the number of week-to-week cuts might disappear - I have said for almost a year that I thought trailing 60 days incremental cuts-to-hire stability would come in Q4'24. However, talk to someone in recruiting, narrative, or QA and ask them how much luck they’ve had finding work. Everyone is applying to the same few roles that come up very infrequently. I believe the long-term lockout for people in functions like these could be real and rooted in anticipation of eventual AI automation, whether anyone admits it or not. That’s why I don’t see roles getting fully filled, for all losses, until 2027, if then.
Jordan Mazer Jordan Mazer is an Influencer 🕹️ A16Z GAMES (ex-Riot / Scopely / Amazon)
2d It feels like the sky is falling in gaming. We are thankful when only a week passes without another layoff. It’s like being thankful no one died this week. It’s awful. Despite it being awful, I still feel extremely optimistic about the long term for both gaming as an industry, as well as the availability of amazing careers in the space. The short version of why I’m not (entirely) shooketh: 3 poorly timed events / circumstances converged at once, but none are persistent… Event 1: Embracer Layoffs Embracer’s layoffs have affected thousands. A prodigious, gargantuan, mammoth, colossal, eye-poppingly-large business failure. But let’s be clear: that was an unforced error, an isolated incident borne from miscalculation, and did not occur because of some underlying weakness in the market. Event(s) 2: Mergers The ATVI / Blizz acquisition clearing all of its hurdles, as well as T2 finalizing acquisitions, led to exactly what comes after any merger: layoffs. Lots of them. Again - big impact for many people - but isolated incidents that cannot be consistently replicated quarter after quarter, or year after year. Event 3: The Return of Touching Grass COVID put gaming business into overdrive, which resulted in many employers (Riot, Unity, Epic) slapping afterburners onto their hiring engines. Several of the largest developers grew by 20%-40%, leading to rapid expansion of the game job market. COVID abated, and the gaming business has returned to its regular (and healthy) growth rate as humans re-emerged from their dens to touch grass. But that healthy growth rate is not enough to sustain the outsized hiring that occurred throughout the pandemic. Again - not a persistent or systemic issue in gaming. What About AI…? If there’s a “fourth horsemen” of the game jobs apocalypse, it’d be fair for many devs to think AI will certainly take the reins. AI will undoubtedly displace many jobs in gaming, and reshape many more. But from what I can tell from my daily conversations with executives, no layoffs occurred as a result of AI, and none are on the imminent horizon. … TL/DR: - No fundamental issue is driving the layoffs - All 3 primary layoff drivers are ephemeral - The job marketing is likely to regenerate
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- Amir Satvat Amir Satvat is an Influencer Games Top Voice: Careers, Community, Connection
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“Bullying involves repeated, intentional actions that cause physical or emotional harm to another person.” Friends, I want to say a quick word about bullying, a topic I become more sensitive about by the day as the parent of three young children. It happens at all ages, to people of all backgrounds, in all kinds of situations. Recognizing it is crucial. I remember my freshman year of college when several people on my floor enjoyed making fun of me. They would, trying to pass it off as a joke, say aloud that they were inviting everyone else, except me, to someone’s house for dinner, pretending I couldn’t hear. Or they would say they were all going to watch a movie, all pretend to go into one person’s room without me seeing them, and then not open the door when I knocked, pretending they weren’t there. Despite my efforts to be kind to everyone every single day, I’ve definitely had my share of such situations. I’m sure we all have. I could give you many examples like this across my life, although, mercifully, I took control of my social groups mostly after college, and such situations are very few now. I see things like this occasionally in the workplace, especially in the games industry, isolating and/or mocking a colleague because: - They are not as hardcore about playing or talking about games. - They dress differently. - They are seen as nerdy or too cerebral. - Cliques form and block out people for no good reason. You don’t have an obligation to be every person’s best friend. In a sense, you don’t have an obligation to do anything except not break the law or workplace codes of conduct. But you can be a bully and/or a jerk without breaking any of these rules. I have found, over the years, that these situations usually begin with something people think is a joke, except it’s not funny at all and is, rather, quite hurtful. Also, don’t be mistaken in thinking that just because a person laughs it off, they are okay with it. For many, this is a coping mechanism for dealing with a very uncomfortable situation or desperately trying to fit in. My mother always used to say that she was only as comfortable as the least comfortable person in a room. She has an incredible radar, better than anybody I’ve ever seen, for finding such people and immediately making them feel happy and included. I try my best to mimic my mom, although I’m a pale imitation of anything she ever does. Some people are the opposite: it is almost like they thrive by targeting anybody they can and making them feel as small as possible. Don’t be a bully. Be introspective about how you treat others. I see this behavior too often, even in 2024, and I will call it out - I always do. Please call it out as well. Silence is complicity.
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- Amir Satvat Amir Satvat is an Influencer Games Top Voice: Careers, Community, Connection
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I want to thank my friend and a great friend of this community, Geoff Keighley, for kicking off Summer Game Fest 2024 by addressing our industry’s layoffs. Here’s what I know about Geoff Keighley: - He is a good person who deeply cares about this industry. - When I had nearly no organizational support and our community was just starting out, with many organizations and prominent people either declining or not responding to my requests for help, Geoff Keighley was always on my side. He consistently offered kind words, encouragement, and valuable advice. - Geoff met with me and my friend Chris Kramer at DICE, and his decision to make our community the focus of his comments on layoffs provided a significant boost to our resources and our ability to help, second only, in two years, in the engagement it drove to the support from GamesBeat and the work of Gina Joseph and Dean Takahashi, and team. He got us well over a million impressions in just two days. - Geoff’s input on presenting our resources, including the suggestion of having a website (made magical by Desirée Rincón 🔜 Toronto XP Game Summit), was a major catalyst for enhancing what we offer that took us to a totally different level. - Geoff has generously offered his time to mentor members of our community, a rare commitment from senior executives or prominent figures. - Geoff has never spoken an unkind word to me and has been an enthusiastic supporter of our initiatives from day 1. He remembers each detail of each conversation we have in remarkable detail, even with everything he has going on - it’s amazing. - I can directly link the significant boost we received from Geoff’s shoutout to a major increase in the number of people we’ve been able to recruit for community coaching and job placements. Yes - Geoff runs a business dedicated to celebrating and to promoting games, and his success speaks for itself with his two shows being among the few remaining major events in the industry. For me, The Game Awards is the one time a year where I feel like I’m part of a world-visible event that excites even those who don’t fully understand what I do. I am proud to call Geoff my friend, not at all for knowing Geoff “the celebrity,” but for knowing the person who has given me significant support through emails and discussions behind the scenes. He extends this kindness to many people, even though it often goes unnoticed. So, be as snarky as you want - and I think many are just jealous. I think Geoff Keighley is really cool. He balances industry engagement and advocacy with incredible skill, and big things take time and often soft power. In the meantime, I am grateful for everything he has done for this community and more. Thanks Geoff and this note is the least you deserve for months of enthusiastic support. Also, I just know you can get Wind Waker HD done for Switch too. Make a few calls!
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- Amir Satvat Amir Satvat is an Influencer Games Top Voice: Careers, Community, Connection
1d
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The Reality of Paying the Bills in Modern Times, Whether We Like It or Not: Embracing Radical Career Shifts and Retraining Recently, I wrote about alternative career paths for professionals in the games industry. Several folks wrote to me privately to bristle at the prospect of having to change jobs at all, let alone undergo total retraining. However, we may all have to learn to embrace this flexibility in the real world to keep putting food on the table. Here are selected facts highlighting why openness to retraining and more radical career shifts may soon be a necessity for many of us: - World Economic Forum: By 2025, 85 million jobs may be displaced due to automation, while 97 million new roles could emerge, often requiring entirely new skills. Additionally, 50% of all employees will need reskilling by 2025 as the adoption of technology increases. - McKinsey & Company: Up to 25% of workers in advanced economies may need to switch occupations by 2030, moving into fields they never anticipated. Additionally, 87% of executives are experiencing skill gaps in the workforce or expect them within a few years. - IBM: Over 120 million workers in the world’s 12 largest economies may need to be retrained in the next three years due to AI and automation. - U.S. Bureau of Labor Statistics: Employment in computer and information technology occupations is projected to grow 11% from 2019 to 2029, much faster than the average for all occupations. Employment of registered nurses is projected to grow 7%, and employment of postsecondary teachers is projected to grow 9% over the same period. - PwC: 79% of CEOs are concerned about the availability of key skills, leading to increased investment in reskilling initiatives. - Burning Glass Technologies: Emerging fields like data science and cybersecurity are seeing double-digit growth in job openings, highlighting new career opportunities. - American Association of Medical Colleges: By 2033, the U.S. could see a shortage of up to 139,000 physicians, just one example of broader high demand in healthcare roles. Conclusion Openness to retraining and more radical career shifts could become the new norm for many of us. I see embracing these changes and committing to them as healthy and realistic rather than frustrating. Perhaps I find this easier because I am not a games or creative lifer and have worked across many diverse functions and industries throughout my career (and, honestly, as much as I love games, they were all fine).
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- Amir Satvat Amir Satvat is an Influencer Games Top Voice: Careers, Community, Connection
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If you play video games on your PC, how many game platforms do you have installed (e.g., Steam, GoG, Battle.net, Xbox, Epic)? To allow more options, just hit “see results” if you don’t game on a PC.
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- Amir Satvat Amir Satvat is an Influencer Games Top Voice: Careers, Community, Connection
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Why I Believe in Shorter, Richer, Higher Quality Game Experiences If I were allowed to choose just one area to focus on in the gaming industry, aside from any organization I work for or am affiliated with, just based on my personal opinion, I would bet on shorter, richer, higher quality game experiences in the 5-20 hour or less time frame that people could really enjoy at a reasonable price. I say this with conviction based on a few things: 1. Corporate Constraints: This often doesn’t happen within larger companies because getting such a project approved, even if it has an attractive ROI, is challenging. Internal hurdle rates and other competing interests require projects to bring in nominal values that are often too large for smaller projects to be of interest. 2. Gamer Fatigue: Based on data from informal polls within our community and statistics collected by others, gamers, even serious ones (myself included), are experiencing fatigue with their game libraries and the abundance of free-to-play titles. 3. Market Demand: When I asked how many titles people purchase, the range from core gamers is usually three to six titles a year, at max. Offering experiences in the $15 to $40 price range that can be completed quickly and have a clear endpoint could be more attractive in this context. 4. Investment Challenges: Having significant experience in actively playing games and having seen many helps in making the right investment decisions. Financial and strategic investors might be less versed in games, making their success in selections trickier. Matching investors with game developers is also challenging, as many developers seek big logos for prestige and future funding, which larger companies often can’t provide due to internal thresholds. 5. Interest Trends: As shown in a recent analysis I presented here on the channel, it’s not uncommon for two-thirds or more of the 85+ Metacritic-rated games to be independent, smaller, and shorter. This indicates significant interest in these types of games, even if they aren’t always the biggest money-makers. The most challenging area, in my opinion, is larger live services games. The second most challenging area is true AAA productions, especially longer, epic, major time commitment AAA games. While there is certainly more select opportunity in the AAA space, the data suggests that success is quite concentrated in a very small number of players who have shown they can be successful again and again. In summary, if I were to make a selection, unaffiliated with any organization, that’s where I would personally place my time and bets. I believe in the potential of these shorter, high-quality game experiences and the unique market opportunity they present. This approach also allows a wider range of developers to break through, as the data shows, offering diverse and innovative experiences that resonate with players.
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このサイトはコレクションに関連する記事のみを収集しています。元のテキストを表示するには、以下のリンクをコピーして開いてください:Amir Satvat on LinkedIn: A manager very skilled at feedback once told me which I have adopted…