Balatro: Best Spectral Cards

Spectral cards in Balatro can change the game when you use them right. Here are the best options to have in your hand. MenuGame Rant logoSign in nowCloseBalatro4By Diana CrocePublished Feb 25, 2024

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Converts All Cards in a Hand to a Single Suit

The spectral card Sigil from Balatro In a game full of great ways to make Flush extremely likely, Sigil is one of the best. Even if the suit is chosen randomly, this card is likely to massively increase the balance in favor of that suit. Of course, poor use of Sigil and a bit of bad luck can undo a lot of work.

In fact, Sigil is not a great choice for players who have already invested some time painting their deck a certain color. Because of this, Sigil should be played at the start of the run. But how are players supposed to know when it’s time to play Sigil and switch to a Flush strategy? Well, one of the best beginner tips for Balatro is to always remain flexible about new, better strategies.

6 Ectoplasm

Add Negative to a Random Joker; -1 Hand Size

The Spectral card Ectoplasm from Balatro The only thing better than a bonus Joker is a bonus space to keep one more Joker. That’s exactly what Ectoplasm does: it assigns the Negative property to one of the Joker cards that the player already owns. For the rest of the game, that card won’t count towards the maximum number of active Jokers.

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Card games have been around for a very long time, but these games are among the most ancient card games out there.

Ectoplasm has two negative drawbacks, one minor and one more significant. While the Negative quality is just about the best enhancement a Joker could receive, it’s just as useful as the card itself. Because of this, players should sell their unwanted Jokers before using Ectoplasm, ensuring the buff will go to a useful card. Then there’s the hand size reduction — a noticeable drawback, but almost always worth the prize.

5 Ouija

Converts All Cards in Hand to a Single Rank; -1 Hand Size

The Spectral card Ouija from Balatro Ouija works a bit like Sigil, turning a whole hand into a single random rank instead of a suit. As such, it shares many of its strengths and weaknesses, and actually enhances them. If the prospect of an easy Flush is inviting, the idea of playing multiple Five of a Kind in a round is downright tempting.

But Ouija comes with two major drawbacks. For one, turning a lot of cards into a single rank might mean getting rid of a future Straight to obtain eight low-ranking cards. This is bad enough before considering that Ouija permanently reduces the player’s hand size by one, making it less likely to actually play those Five of a Kinds.

4 Familiar

Destroy 1 Random Card, Add 3 Enhanced Face Cards

The Spectral card Familiar from Balatro The effect of the Familiar is straightforward: draw a hand, destroy a card, and gain three enhanced face cards. Not only is this a net power gain (especially if the destroyed card wasn’t enhanced), but it also makes the deck more predictable. Adding three cards between J, Q, and K means making those high-scoring cards more likely to appear.

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The Familiar is pretty much a better version of the Incantation, which creates four enhanced numbered cards, each with a different, random rank. And not only because face cards are usually worth more Chips. The Familiar makes it much easier to draw a good hand, since numbered cards have ten ranks while face cards only have three.

3 The Soul

Creates a Legendary Joker

The Spectral card The Soul from Balatro As it often goes with games of chance like Balatro, anything that adds randomness to the mix is bad news. Yet the opportunity to find a Legendary Joker shouldn’t be thrown away without a second thought. Even if the worst happens and the Joker in question is useless in the current run, it can still be sold for a nice price, probably more than the price of a Spectral pack.

With a bit of luck, The Soul can even help the player discover a new Joker, maybe one necessary to unlock further content. This is why The Soul is best played in early runs, or when there is little chance of finishing the run.

2 Cryptid

Create Two Copies of One Selected Card

The Spectral card Cryptid from Balatro The Cryptid is the opposite of The Soul. This card is only really useful when a run is already doing well. Its objective is to reinforce a strong deck by creating two copies of a certain card. Of course, it all depends on the luck of the draw: Spectral cards can normally only be used on the hand of cards drawn as a pack is opened.

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Careful players will make sure that the Cryptid has a good card to be used on before selecting it among other Spectral cards. There’s no use cloning an Ace if the deck is built on Kings and Queens.

1 Medium

Add a Purple Seal to 1 Selected Card

The Spectral card Medium from Balatro Cards that have been enhanced with a Purple Seal create a Tarot whenever they are discarded. The right Tarot can be used to great effect, but it can just as well be useless. Using a spectral card to play a couple of Tarots could be a great move, but it could be a waste, too.

While they are similar, the Medium is likely to be more useful than the Trance. The latter bestows a Blue Seal on the chosen card, which will then create a random planet whenever it is held in hand at the end of a round. While it’s usually better to have a Planet card than a Tarot, players are much more likely to discard a Purple Seal card than to purposefully keep a Blue one in hand.

balatro Balatro Platform(s)PC , PS4 , PS5 , Switch , Xbox One , Xbox Series X , Xbox Series SReleased February 20, 2024 Developer(s) LocalThunk Publisher(s) Playstack Platform(s)PC , PS4 , PS5 , Switch , Xbox One , Xbox Series X , Xbox Series SReleased February 20, 2024 Developer(s) LocalThunk Publisher(s) Playstack PC Gaming Show40%, 175 votesDevolver Direct5%, 21 votesUbisoft Forward11%, 47 votesXbox Games Showcase + Call of Duty: Black Ops 6 Direct21%, 90 votesSummer Game Fest Main Event23%, 104 votesTotal Votes: 437See MoreVoteView results

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