Roguelike - TV Tropes

Roguelikes are a broad genre of video games in which the gameplay is built around two main features: Random procedural generation: Level designs and …

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Typical graphics of early roguelikes.Typical gameplay of all roguelikes.“The RNG giveth, and the RNG taketh away…"— Common saying in roguelike circlesRoguelikes are a broad genre of video games in which the gameplay is built around two main features:

  • Random procedural generation: Level designs and gameplay elements are generated randomly and are intended to be different on every playthrough.
  • Permanent character death: If the player loses, the game must be restarted from the beginning with a new character.

The main hallmark of a roguelike is that it is designed to be replayed frequently and to give a new and different experience every time, by using random generation to create unpredictable level arrangements. A single playthrough of a roguelike is typically referred to as a “run”, which ends either when the game is completed or (more likely) when the player loses.

Because a roguelike’s challenges are randomly-generated and always different, this gives them a greater replay value than games in which levels are hand-designed. However, the trade-off is that level designs tend to be less creative than a hand-crafted experience, as the algorithm which designs the levels can only follow a limited set of rules. This also means there is no way to create a definitive Walkthrough for a roguelike — one can only advise the player on which decisions are generally best to take.

The Trope Maker for the genre is the 1980 video game Rogue, a terminal-based Dungeon Crawling game which popularized the gameplay combination of random level generation and permadeath. Rogue’s design inspired a huge family of dungeon crawlers over the next few decades, which became known as “roguelikes”.

Since the 2000s, the design philosophy of procedural generation and permadeath found its way into many other games as well, and the term “roguelike” began to be applied more generally to such games. See the Analysis page for more details on the history of roguelikes.

Common tropes and mechanics in roguelikes include:

  • Macrogame: Some aspect of the game carries over from one playthrough to the next, even when the player gets defeated and has to start over. Examples could be a currency that persists beyond death, or items that become available in future playthroughs once unlocked in-game. This was less common in early roguelikes, which fully expected you to restart from the very beginning after a death. In modern roguelikes, it is common for your in-game actions to have at least some indirect effect on how the game will play out next time.
  • Suspend Save: Roguelikes typically have Only One Save File per character, and do not allow or expect you to reload a save other than to resume a game already in progress. This prevents players from Save Scumming, which could otherwise be used to circumvent Permadeath.
  • RPG Elements: The original dungeon crawlers were essentially single-character RPGs, and thus naturally had RPG mechanics such as stats, Experience Points and levelling up. However, modern roguelikes still often retain RPG-like mechanics, even if the game is not a Role-Playing Game.
  • Perks: In modern roguelikes, it’s common for the player to be regularly gifted with special abilities which remain with them for the rest of the game, often as a reward for stage completion or when gaining an experience level. A common practice is for the game to offer a random selection of perks (usually three) and allow the player to pick one, which gives them some limited control over their progression. A “perk reroll” feature is also quite common, allowing the player a second chance to get a perk they want (usually for a price).
  • Randomly Generated Loot: Since roguelikes are designed for a random challenge, it’s not too uncommon for this principle to be applied to the game’s loot system too. Several of the early classic dungeon-crawlers had quite sophisticated item generation mechanics, making it possible to acquire powerful items simply by good luck.
  • Random Drops: Since roguelikes are built for randomized gameplay, accommodating a random drop mechanic is straightforward and some include this as a secondary method of obtaining items. Games may also include a Random Drop Booster to allow players to exploit this.
  • Random Events: To keep the player on their toes, roguelikes will sometimes have infrequent, unpredictable events which affect the current level, usually making it more difficult. An example would be a sudden change of weather which affects combat.
  • Dungeon Shop: Shops appear periodically during gameplay, even in places where you wouldn’t expect them, and can be vital lifelines for a flagging player (or detriment if it’s gold for random loot which may have negative effects on your build). Sometimes they are random and only appear if you’re lucky; other times, they appear in predictable locations and may be useful as safe stopping points. Some games may even provide perks which are specifically geared toward finding shops, or getting in-store discounts. If staffed by a shopkeeper, Shoplift and Die may be in effect, especially when the shop is a physical location in the game world.
  • Resources Management Gameplay: Since roguelikes are randomly generated, the resources available to the player are not guaranteed and may be different each playthrough. For example, an item that got the player out of a tough spot before might not be available the next time around. Thus, there is an element of carefully making use of whatever resources the player has to hand. Sometimes this involves carefully rationing the resources you have, or taking risks to secure resources that you need.
  • Limited Loadout: On the flipside of resource management, some roguelikes are capable of giving the player too many resources, since random generation can provide a potentially limitless supply. To counter this, games may put a tight limit on the player’s inventory and force them to choose which items are most important to them.

Roguelikes have a reputation for being infamously difficult and unforgiving, which is largely due to the influence of early dungeon-crawlers such as NetHack and Angband — these games took Permadeath very seriously indeed and did little to protect the player from fatal mistakes, instead using death as a way to teach the player what not to do next time. NetHack, in particular, originated the concept of “Yet Another Stupid Death” due to the absurd number of different ways a player can die in the game.

While modern roguelikes are usually friendlier, games in the genre still tend to be quite challenging — after all, there is no point in permadeath if it is easy to avoid dying. Still, some modern roguelikes have taken steps to soften the punishment, such as by limiting failures to just the current level, or by allowing the player to carry some of their efforts over to their next playthrough when they die so that they at least have a better chance on future runs.

Compare Video Game Randomizer, a type of Game Mod which adds roguelike-style randomness to a previously static game. Deckbuilding Games often overlap with roguelikes due to the inherent randomization of card draws. See also Random Encounters and Randomly Generated Quests, which are types of procedural content that are often incorporated into Role Playing Games.

Roguelike games

  • 20 Minutes Till Dawn

  • 20XX and 30XX combine roguelike elements with the fast-paced, tight platforming of Mega Man X.

  • Abandon Ship, a naval roguelike that is more-or-less a Golden Age of Sail version of FTL.

  • Abomi Nation, which is also a Mons Series

  • Absented Age: Squarebound, a roguelite that combines Action RPG and tile turn-based gameplay.

  • A Dream For Aaron

  • Aeruta

  • Against The Moon

  • Against the Storm

  • Akxolotl

  • Alina Of The Arena

  • Alpha Man

  • Ancient Domains of Mystery, perhaps the best-known open-world roguelike. Part of the Berlin Interpretation’s canon.

  • Angband, the second-most influential roguelike around and the parent of an entire subgenre. Part of the Berlin Interpretation’s canon.

  • ANNO: Mutationem: The ‘Mysterious Console’ DLC is a roguelike minigame traversing several dungeons combined with Bullet Hell elements.

  • Anomaly Collapse one lane strategy game roguelike

  • Another Farm Roguelike

  • Ants Took My Eyeball

  • Archero

  • Arknights has a roguelike mode called “Integrated Strategies”.

  • Atomicrops Plays like a combination of Nuculear Throne and Rune Factory

  • Astebros a homebrew roguelite for the Sega Genesis

  • Astral Ascent

  • Away: Journey to the Unexpected, made as a love letter to Anime.

  • Azure Dreams

  • Backpack Hero a Roguelike that plays like Item Management in Resident Evil 4

  • Bad North, a minimalist Real-Time Strategy game with a roguelite progression that places the player in the role of a king defending his islands from the overwhelming hordes of Vikings.

  • Balatro, a deckbuilding roguelite based on Poker.

  • Banners Of Ruin

  • Baroque (Sega Saturn, PSX, PS2, and Wii)

  • Beacon (2018), an isometric shooter roguelike. Its main gimmick is harvesting genes from fallen enemies, which change your stats and enable mutations that can be as simple as having robotic parts grafted to your chest for better armor to becoming an eldritch fire demon.

  • Beat Blast

  • BELOW, a minimalist game about reaching the bottom of a great cave system, with a significant focus on survival elements.

  • Beneath Apple Manor (Apple , 1978): Predates the Trope Namer; one of the first games with Randomly Generated Levels.

  • The Binding of Isaac combines roguelike elements with Zelda-esque dungeons, twinstick shooter gameplay, and gallons of Nightmare Fuel.

  • Bionic Dues throws in customisation of a squad of four Humongous Mechas, while adding smaller bite-sized dungeons to be completed as a final battle approaches over time.

  • bit Dungeon

  • Black Future ‘88, a Run-and-Gun roguelike where the player has to ascend a tower full of guards and bosses to kill its insane owner, while being on a strict time limit.

  • BlazBlue: Entropy Effect, a spinoff of the BlazBlue series.

  • Blazing Beaks top down shooter roguelike featuring birds

  • Bomber Crew, where you manage the crew of a World War 2 bomber based on the Avro Lancaster, flying missions against Nazi Germany.

  • Space Crew, its Recycled IN SPACE! sequel which has you facing off against The Greys instead.

  • Bomberman Tower, a Bomberman fangame that uses the 2D platformer gameplay of Pocket Bomberman

  • BPM: Bullets Per Minute

  • Boneraiser Minions

  • Bonfire

  • Breach Wanderers

  • Brogue

  • Brood Star takes roguelike design elements and applies them to a Vertical Scrolling Shooter.

  • Brotato plays similar to Vampire Survivors

  • Brutal Orchestra

  • BugTDX

  • Card-en-Ciel

  • The Caribbean Sail

  • Castle of the Winds

  • Castlevania Aria Of Sorrow Reprise a roguelike mod for Castlevania: Aria of Sorrow on the Game Boy Advance

  • Cataclysm, zombie apocalypse roguelike.

  • Catacomb Kids, a roguelite with Platformer and Hack and Slash elements in a classical dungeon setting.

  • Cave Blazers

  • Cave Noire, a 1991 Japanese exclusive Game Boy game from Konami, that centres on 4 distinct roguelike questlines divided into 10 difficulty levels.

  • Caves of Qud, a sci-fi game with ASCII graphics.

  • Cavity Busters

  • CHANGE: A Homeless Survival Experience, Exactly What It Says on the Tin, is a realistic homelessness simulator.

  • Choice Chamber

  • Chrono Ark, which has the aspects of both deckbuilding roguelikes such as Slay the Spire and party-based RPGs.

  • The Church in the Darkness

  • City of Brass, a 3D first-person Hack and Slash roguelike about looting an abandoned Arabian city.

  • ClaDun

  • Cobalt Core, a sci-fi Deckbuilding Game in which a team of three out of eight characters, each with their own unique cards and upgrades, navigate branching paths in various space sectors in order to end a time loop caused by an unstable spaceship’s core.

  • Cogmind

  • Compound

  • Conan Chop Chop

  • The Consuming Shadow, Lovecraftian roguelike set in a modern-day England, a few days before an Elder God is set to return to the realm.

  • Convoy, a roguelike where a spaceship crashed onto a Post Apocalyptic planet divided by Mad Max-style factions, and you have to obtain four parts necessary for repairing the ship, while dealing with the frequent attackers through vehicular combat.

  • Core Defense

  • Counter Strike Rogue a roguelite mod for Counter-Strike: Global Offensive

  • Crab Champions a TPS Roguelite by Noisestorm the same guy who made the popular Crab Rave music video

  • The Crackpet Show is inspired by Enter the Gungeon, being a roguelite with bullet hell shooter mechanics.

  • Crawl

  • Crayon Chronicles is a roguelike with a campaign that lasts 2-4 hours, and is chock-full of content to encourage multiple playthroughs.

  • Crowntakers, a roguelike version of a King’s Bounty-style roleplaying game.

  • Crown Trick

  • CRYPTARK is a Shoot ‘Em Up/roguelike hybrid, where you play a mech-suited contractor hired by a MegaCorp to clear out a number of derelict spaceships. You have a finite budget for supplies and weapons, and if you end any mission in the red, your contract is terminated and you have to start over.

  • Crypt Of The Necrodancer combines roguelike dungeon crawling with a Rhythm Game.

  • The sequel, Cadence of Hyrule, tosses in a randomly generated The Legend of Zelda overworld that connects the dungeons.

  • Crying Suns, a roguelike based around commanding a ship in a classic Sci-Fi setting.

  • Cuisineer has the player gather ingredients for its Simulation Game portion by slaying food-based monsters in randomly-generated dungeons.

  • Cult of the Lamb

  • Curious Expedition

  • Curious Expedition 2

  • Curse of the Dead Gods is an isometric Action RPG roguelike game, that relies on typical roguelike mechanics, is Darker and Edgier, and features a Mayincatec aesthetic.

  • CTHON is a Wolfenstein 3-D-styled version.

  • Daikaiju Daikessen: Rogue

  • Dandy Ace, an overhead action-roguelike in the mode of Hades.

  • Danger Gazers

  • Darkest Dungeon: A side-scrolling roguelite with turn-based combat and sanity depleting mechanics. Notably, your characters can die for good but you can replace them with identical (albeit low level) ones while conserving macrogame upgrades.

  • Darkest Dungeon II

  • Dawncaster is a roguelike, Deckbuilding Game with strong Role-Playing Game mechanics and story. It is also available only as a mobile game for IOS and Android.

  • Dead Cells is a roguelite done like a Metroidvania, and with combat reminiscent of Bloodborne.

  • Dead End Road, a car-driving Survival Horror roguelite.

  • Dead Estate, an isometric horror roguelite.

  • Deadlink, a roguelike First-Person Shooter set in a cyberpunk setting.

  • Deathloop, a roguelite Immersive Sim where you repeat the same 24 hours over and over again as you attempt to take out 8 Bond-esque super-villains in their shared Island Base, picking up new weapons, abilities, and knowledge over each loop.

  • Death end re;Quest Code Z

  • Death Road to Canada: A Road Trip Plot from Florida to Canada, trying to escape a zombie apocalypse that has destroyed most of civilization. It’s a lot sillier than it sounds.

  • Deathrun TV

  • Deathstate, a bullet hell roguelite with Lovecraftian themes.

  • Deepwoken: Action RPG roguelike that also has some PVP combat.

  • DemonCrawl is Minesweeper greatly expanded with RPG elements into a quest/progression system. All of the boards are randomly generated.

  • Depths of Fear: Knossos is a first person 3D roguelite where you play as Theseus after he’s been thrown into Minotaur’s labyrinth, and must defeat the lesser bosses before being able to slay the beast itself.

  • Desktop Dungeons is part roguelike, part puzzle game.

  • Desperate Escape, a roguelite stealth-based game about traversing a randomly generated warehouse to find car parts.

  • Despotism3k

  • Despots Game

  • Slime3k Rise Against Despot

  • Diablo and its sequels, which take the roguelike formula into real time. It’s also more lenient, at least in lower difficulties — rather than being permanently killed, you’re teleported back to town with no equipment when you die, but with your level and everything in your personal chest intact. It also spawns an entity called “your corpse” on the spot where you died that has all your goodies on it. They became a Genre-Killer in that almost all new post-Diablo roguelikes take inspiration from it instead of Rogue itself until in the late Noughties where a sort of “roguelike Renaissance” occurred thanks to several successful indie roguelikes. Its own clones include:

  • Fate, a “cover band” version

  • Hellgate: London, MYTHOS and Torchlight, which are all Spiritual Successors made by the remains of Blizzard North.

  • Diablo RL, i.e. Diablo roguelike, is more of a roguelike than a “Diablolike” due to its turn-based nature.

  • Titan Quest and its Spiritual SuccessorGrim Dawn, heavily based on Diablo II but with a unique hybrid class system, though they lack real death punishment or randomly-generated maps — the exception to the latter are certain dungeons in Grim Dawn, which are expressly randomized.

  • Path of Exile, which messes with most of Diablo II’s core mechanics but very much maintains its spirit.

  • GREED: Black Border and Space Hack, Diablo IN SPACE!

  • Dicey Dungeons mixes roguelike with RPG-style combat where dice are used to determine the effects of actions.

  • Digimon World 2 combines roguelike with (obviously) Mons, set completely in the Digital World. Notably the game allows players to recruit the monsters in the dungeons and add them to their party, and is in fact necessary to progress the plot at certain points.

  • Din’s Curse

  • The Division 2 has a mode called “Descent” where you leave all your main game loot behind; have 1 life and the only way to get gear is via randomized vendors

  • dnd, the Ur-Example of Roguelikes. It predates Rogue by several years, but has many features that would eventually become commonplace in the roguelike genre.

  • Dome Keeper

  • Dont Bite Me Bro

  • Don’t Starve: Survival Game in a strange land, after a Gentleman and a Scholar gets trapped in it by a handsome devil who promised him great knowledge.

  • Doors: Roblox horror game with randomly generated rooms that each contain multiple threats.

  • DRL (originally known as Doom, the roguelike)

  • Aliens The Roguelike is basically the Alien equivalent of Doom, the roguelike, except this one has character classes and is (especially if you play in darkness and, with headphones) MUCH scarier…

  • Castlevania The Roguelike, with sprites or with ASCII graphics.

  • Zelda Roguelike

  • Rockman Roguelike

  • Metroid Roguelike

  • Door In The Woods, a largely traditional ASCII-style simultaneous turn-based roguelike, set in the modern day after it was devastated by Lovecraftian forces, to the point even saving in it is impossible.

  • Dota Underlords

  • Downwell

  • Dragon Crystal

  • Dragon Fin Soup uses roguelike mechanics with a story mode as well as standard permadeath roguelike modes.

  • Dragon Quest Monsters, especially the Game Boy and Game Boy Advance installments. Dragon Quest Monsters: Joker eschewed it in favor of 3D, although Dragon Quest Monsters: Joker 2 added some light roguelike elements in the bonus dungeons.

  • Dreamscaper

  • The Drop

  • Dungeon Crawl. A roguelike with a laundry list of unique features to increase the focus on player skill rather than luck. Part of the Berlin Interpretation canon.

  • The Dungeon Of Doom (aka The Dungeon Revealed)

  • Dungeons of Dredmor not only has sprite graphics, but also animations, sound effects, background music, Difficulty Levels, and the option to turn off Permadeath, all of which are very rare for roguelikes.

  • Dungeon of the Endless combines this with Tower Defense, Real-Time Strategy, and Turn-Based Strategy.

  • Dungeonmans supplements an old-school roguelike with meta-progression between characters, making it more beginner-friendly.

  • Dungeon Souls

  • Dungeons of Aether

  • Dungreed

  • Duskers

  • The Adventure mode of Dwarf Fortress. Fortress Mode retains the aesthetic, but Genre Shifts to a city builder/survival game.

  • Eagle Island’s whole concept revolves around a Platform Game with procedurally generated loot, terrain, and monsters that are different every time the level is replayed.

  • EarthNight, which has the core of an Endless Running Game, but with distinct, though procedurally generated levels. Moreover, each level is an enormous dragon you run from tail towards head, collecting treasure off its back and dodging enemies before finally stabbing it through the skull.

  • Eldritch (2013) is a roguelike deprived of RPG Elements and with a First-Person Shooter/Platform Game/Stealth-Based Game gameplay.

  • Elona is this in tandem with also possessing farming sim elements, as well as references to many of the other roguelikes listed on this page.

  • Emberlight, an isometric take on Darkest Dungeon’s formula, with a heavy focus on Power Copying and your own characters becoming corrupted throughout each run.

  • Endless Dungeon combines this with Tower Defense, Real-Time Strategy, and Twinstick Shooter.

  • Enter the Gungeon is a mix of roguelike and Bullet Hell shooter systems.

  • Equin: The Lantern

  • Equin 2: The Warren Peace

  • Escape The Mad Empire

  • Everspace is a 3D space shooter with roguelike progression and randomly-generated encounters.

  • Evolution Worlds, albeit with a turn-based battle system.

  • Fabular: Once upon a Spacetime, Action RPG/Roguelite hybrid set in futuristic Middle Ages/folktale-inspired universe.

  • FARA, a largely text-based, browser-based roguelike set in a vast open world that emphasizes freedom of exploration and interaction.

  • Far Cry 6’s “Inside the Mind” DLCs mesh the main game’s open-world shooter gameplay into roguelike campaigns starring the main villains of the last three games.

  • Fatal Labyrinth

  • Feral Fury

  • Fights in Tight Spaces is a deckbuilding roguelike inspired by Fight Scenes.

  • Final Fantasy X-2 Last Mission is an extra included with the International and HD Remaster versions of Final Fantasy X-2. It abandons anything resembling normal Final Fantasy-style gameplay in favor of a system like this.

  • Final Fantasy XIV has a Game Within a Game, the ‘Deep Dungeons’. In practice, these are Roguelikes that have an entirely separate progression system from the rest of the game. Each tier of the dungeon has 10 floors, with the first nine being randomly generated, and the tenth always being a boss. Additionally, there are ‘Accursed Hoard’ caches that can only be unveiled with a special item; finding one yields loot that can be redeemed outside of the Deep Dungeon. Lastly, if you max out your Aetherpool weapon and armor, you can ‘cash out’ a permanent version of a class Aetherpool weapon, at the cost of resetting your Aetherpool progression in Deep Dungeons to +1/+1.

  • The Flame in the Flood is a top-down 3D survival game set in a flooded post-apocalyptic America, with gameplay split between on-foot and raft-sailing sections.

  • Flinthook, a Space Pirate-themed Platform Game with Metroidvania elements, with randomly generated levels.

  • For the King is a roguelike that seeks to replicate a tabletop adventure.

  • Freaky Awesome is a real-time top-down roguelike where the player character is a mutant who can only heal through consuming mutagenic liquid that’ll eventually turn them into yet another mutated form, over and over again.

  • Frozen State

  • Fury Unleashed, which is equal parts roguelike and action-platformer.

  • FTL: Faster Than Light mixes roguelike with Real-Time with Pause space battles.

  • Galak-Z: The Dimensional mixes roguelike elements with space shooter gameplay. The normal gameplay mode only allows the player to save progress at the end of a season (consisting of five episodes): dying forces players to start over from the beginning of the season. An arcade mode is also available that eases the difficulty slightly by saving progress after every episode.

  • Gateway to Apshai, the Actionized Sequel to Temple of Apshai

  • Gear Head

  • Genesis Alpha One

  • Genetic Disaster a roguelite that plays similar to Enter the Gungeon.

  • Gimmiko

  • Gloom - combines side-scrolling slasher action in the style of Salt and Sanctuary with The Binding of Isaac-style roguelite structure

  • God of War Ragnarök: The game’s free DLC; Valhalla combines its combat system with roguelike gameplay.

  • Going Under

  • Golden Light: a 3D first-person Roguelite with Survival Horror and Surreal Horror elements.

  • Golden Krone Hotel

  • Gonner a Run-and-Gun roguelite

  • Gordian Quest

  • Granvir

  • The Great Rebellion

  • The Guided Fate Paradox

  • The Awakened Fate Ultimatum

  • Gunfire Reborn

  • Gunvein has a Roguelike Arrange Mode that randomizes non-boss enemy spawns and the order of the first three stages. The Standard variant gives the player a unique ship that can choose from one of three upgrades every time it fills the EXP bar, while the Minimal variant gives the player a choice between the three regular ships without any upgrade system.

  • Hack Slash Loot

  • Hades, an isometric action RPG roguelike featuring Greek mythology and loads and loads of story and dialogue.

  • Hades II

  • Hades Vanquish is a roguelike Platform Game with a strong emphasis on Under the Sea action and maintaining an Oxygen Meter.

  • Hand of Fate

  • Hand Of Fate 2

  • Has-Been Heroes

  • Have a Nice Death (2022)

  • Heart&Slash is a 3D roguelike/brawler game with Devil May Cry elements.

  • Hearthstone: Heroes of Warcraft: Dungeon Run, Battlegrounds, Monster Hunt, Rumble Run, The Great Dalarian Heist and Tombs of Terror Modes where you can select a character (Dungeon Run has one of the starting heroes, Rumble Run puts you in control of Rikkar, the others involve characters who combine two classes) and fight random bosses and get either cards that support whichever character’s deck you chose or overpowered treasures.

  • Hellboy Web of Wyrd

  • Hengband, a Japanese game derived from ZAngband.

  • Heroes Of Hammerwatch

  • Hero Siege

  • hets is a freeware roguelike Platform Game defined by minimalistic graphics, persistent enemies, and lots of shooting.

  • A Hint of a Tint - comparatively easier interpretation of simultaneous turn-based roguelike gameplay. Includes a heavily story-based mode.

  • Hitman 3 has its very own roguelike game mode; Freelancer, which, in a complete 180 from the usual consistent stealth experience, offers a semi-loud approach with random elements. The goal being that you take down a string of syndicates with several targets in each location, with a final stage that asks you to identify the “Leader” of the syndicate from other potential targets. The mode features randomised targets, random money drops, shopkeepers to buy weapons from, item boxes that help you in the level, and also largely relegates Silent Assassin to an objective, rather than the end-goal.

  • Hive Jump is a Abuse-esque Run-and-Gun version with a turn-based meta-game layered over it.

  • Holy Hunt

  • Home Behind has you liberating a country from a vicious civil war, with side-scrolling combat & an over-the-top map layer.

  • Honkai: Star Rail features the Simulated Universe as a major game mode, in which you traverse a randomized series of rooms with random enemies and events in between, ultimately culminating in a final boss battle. Defeating enemies or seeing random events grants boons you can collect in the form of Blessings that affect the strength of your team, as well as powerful items called Curios that can be either beneficial or detrimental to your adventure. Later updates have introduced Simulated Universe: Expansion Modules to the mode, which feature alternative gameplay and new mechanics from the base Simulated Universe adventure and can be completed to unlock even more Blessings for the base Simulated Universe.

  • HyperRogue, which plays out on a non-Euclidean hyperbolic surface, giving navigation and running away some novel dynamics.

  • Immortal Redneck is a 90s FPS version. It has persistence in the form of being able to use gold from your last run to purchase permanent upgrades.

  • Incursion

  • Indiana Jones and His Desktop Adventures

  • Infra Arcana, a freeware roguelike with a traditional gameplay but greater use of graphics and sound, and which has a Lovecraftian plot where your character battles a cult in order to reach The Shining Trapezohedron, with both their life and their sanity at stake.

  • Inkbound

  • Inkulinati

  • Immortal Rogue, which is about a vampire who is forced to sleep for a century every time he dies, and who alters the future every time he successfully feeds on someone important.

  • Ironcast, which contains the permadeath aspect of Roguelikes, and combines it with an RPG/match-3-puzzle-game combat system. With SteampunkHumongous Mechas.

  • Iron Crypticle

  • Iter Vehemens Ad Necem

  • Izuna: Legend of the Unemployed Ninja

  • The JauntTrooper series

  • Juicy Realm

  • Jupiter Hell (The Spiritual Successor to the above DRL)

  • KeeperRL

  • Knight Vs Giant, a roguelite based on the Arthurian Legend.

  • Lab Remnants

  • Larn

  • The Last Spell A Tower Defense Roguelite

  • The Legend Of Bumbo a match-3 puzzle game like Candy Crush but is also a deckbuilding roguelite & a spin-off of The Binding of Isaac

  • Legend of Dungeon

  • The Legend Of Zelda The Ancient Dungeon a rom hack for The Legend Of Zelda 1 on the Nintendo Entertainment System that turns it into a roguelike

  • Lethal Crisis Proto Sphere, a hybrid of a roguelike and an action-platformer.

  • Let It Die

  • Liberal Crime Squad, a Political Cartoon roguelike.

  • Liberté, a card-building roguelike based on the French Revolution.

  • Little Noah Scion Of Paradise

  • Loop Hero, in which adventures consist of nothing but a looping path and low-tier monsters until terrain is added to the map via a deck of cards.

  • Loopmancer, Heroic Bloodshed meets roguelike in a futuristic version of Hong Kong.

  • Loot Rascals

  • Loot River

  • Luck be a Landlord, a roguelite slot machine game where new symbols that affect the payout are added with each spin.

  • Lufia II: Rise of the Sinistrals: The “Ancient Cave”, a completely optional side dungeon that many people spent more time on than the actual adventure itself (and was made available as an entire new game mode if you beat New Game Plus).

  • Magicite

  • Mario + Rabbids Sparks of Hope The Tower of Doooom DLC

  • Mega City Force, a 2D shooter heavily inspired by Judge Dredd and Robocop.

  • Metal Dogs

  • Metallic Child

  • Meteorfall

  • Mewgenics: Mixes Roguelike with Turn-Based Tactics and a side of Raising Sim, and a whole lot of cats.

  • Mighty Doom

  • Mistover

  • Moria - an early example, largely overshadowed by its descendant Angband and its myriad variants.

  • Monster Gate 1 and 2, two GBA games that function very much like the Mysterious Dungeon games, but only had a Japanese release.

  • The arcade game that these are based on, where you put in real currency to get game money which is used to pay the dungeon fee for each dungeon (and to cast spells). Each dungeon you start at 0 XP, but can usually take up to 10 spells with you. The game also featured a non-interactive multiplayer where you could beat dungeons to take them over, and the ability to customize your own dungeons (set the number of levels, type of enimies, and specials) and challenge other players to try and beat it.

  • Monster Train is a roguelike, Deckbuilding Game much akin to Slay the Spire, with Tower Defense-like elements.

  • Monstrum mixes roguelike elements with elements from the Survival Horror genre.

  • Moon Hunters

  • Moonlighter

  • Mordheim: City of the Damned: A roguelike Turn-Based Strategy game with RPG Elements.

  • Mr Suns Hatbox

  • Mothergunship

  • The Mystery Dungeon series, all but one of which are licensed spinoffs of other franchises:

  • Chocobo’s Dungeon, based on the Final Fantasy series.

  • Etrian Mystery Dungeon, based on the Etrian Odyssey series.

  • Mystery Chronicle: One-Way Heroics, based on One Way Heroics.

  • The Nightmare of Druaga, based on the series of The Tower of Druaga.

  • Pokémon Mystery Dungeon, based on the Pokémon series, is likely the one best known in the West.

  • Shiren the Wanderer: The exception.

  • The Torneko no Daibouken (Torneko’s Great Adventure) spin-off series from Dragon Quest

  • Touhou Genso Wanderer, a Touhou Project fan game that was published by Aquastyle.

  • Touhou Genso Wanderer -Lotus Labyrinth-, a sequel to the above game.

  • Neon Abyss, a run ’n’ gun rouglite where you travel through the abyss to kill the Modern Gods.

  • Neon Chrome

  • Neo Scavenger

  • NetHack, the best-known and most influential of all roguelikes. Part of the Berlin Interpretation’s canon.

  • Slash’EM

  • Slash’EM Extended

  • Neurovoider

  • Nexoria Dungeon Rogue Heroes

  • Nickelodeon All-Star Brawl: The Campaign mode of 2 is one of these with you fighting brainwashed characters, mooks, bosses or collecting power-ups from vendors such as Hugh Neutron or The Cabbage Merchant or Perks from Nora Wakeman.

  • Noita, a platformer roguelite with physics simulation elements, allowing you to tunnel through the game world and interact with bodies of liquids, as well as other features.

  • Necropolis

  • No Delivery

  • Nova Drift, a roguelite interpretation of Asteroids.

  • Nowhere Prophet

  • Nuclear Throne is a Top-DownShoot ‘Em Up version.

  • Oaken, a deckbuilding game about forest spirits.

  • Ocarina Of Time Dungeon Generator a ROM hack for Ocarina of Time that turns it into a roguelite

  • Omega (no relation to the next entry below) was one of the first roguelikes to feature a large and detailed overworld instead of being mostly confined to one or more dungeons.

  • Omega Labyrinth Life and its predecessors are Rogue-lites that feature randomly generated dungeons for you to crawl through, with a Macrogame to help improve your chances and flesh out the world and its cast.

  • One Step From Eden, combining Mega Man Battle Network with Slay the Spire.

  • One Way Heroics, which has a mechanic that’s normally found in platformers.

  • Operation Babel New Tokyo Legacy

  • Operation STEEL, a Horizontal Scrolling Shooter that randomizes enemy formations and their attacks, and features powerup drops and shops, the contents of which are also randomized. Bosses, both midbosses and end-of-stage bosses are randomly picked from a pool of pre-made bosses at the end of every stage except for the Final Boss.

  • Orbital Bullet

  • Our Darker Purpose, which brings a healthy dose of Survival Horror to the mix.

  • Outbreak

  • Otherworld Legends, a roguelite Beat ’em Up made by the developers of Soul Knight.

  • OTXO, a Hotline Miami-esque top down shooter that has you blasting your way through a mysterious supernatural mansion in search of its heart and the one you love.

  • Out There, which was heavily inspired by FTL: Faster Than Light.

  • Paint the Town Red, a first-person Beat ’em Up with a rogue-lite mode called “Beneath”.

  • Paper Mario: Black Pit

  • Paper Planet

  • Paranautical Activity, which brings the roguelike formula into that of a fast-paced First-Person Shooter.

  • Patch Quest, a Mon roguelike/Metroidvania hybrid game.

  • Path Of Achra

  • Pathway: a roguelike/Turn-Based Tactics hybrid game.

  • Pawapoke Dash, in the Hell Dungeon story mode. Interestingly, the series in general are sports-themed visual novels heavy on randomness that erases your custom character when you fail a story.

  • Peglin: A game best described as a “Pachinko Roguelike”.

  • The Persistence

  • Phantom Rose

  • Picayune Dreams plays like a combination of Yume Nikki and Brotato

  • Pikmin 2: Still follows the Real-Time Strategy formula of the original, but adds in multiple subdungeons that remove the timer and follow a roguelike approach of having multiple randomized floors, and incorporating RNG-based hazards into the main campaign.

  • Pirates Outlaws

  • Pixel Dungeon

  • Shattered Pixel Dungeon: A standalone Game Mod of the above, adding a lot of features and rebalancing some aspects

  • PlateUp!

  • Plague Road

  • Pokemon Defense a Pokemon themed autobattler mod for Warcraft 3

  • Pokemon Emerald Rogue ROM hack for Pokemon Emerald that turns it into a roguelite with a similar structure to Slay the Spire

  • PokeRogue a Web Game Pokemon Roguelite

  • Polygod

  • Porklike: Wurst Comes to Worst: A retro-styled roguelike for the PICO-8 fantasy console, in which you must ascend the ten floors of the evil Wurstlord’s tower to steal his legendary Kielbasa.

  • Post Void is another fast-paced first person shooter with roguelike elements.

  • Powder, a roguelike developed originally for the Game Boy Advance (and now ported to other systems)

  • Prey: Mooncrash - you play through a variety of randomly generated first-person Immersive Sim simulations of various members attempts to escape a doomed moon base to find out what exactly went wrong.

  • Prospector

  • Puella Magi Madoka Magica Portable, the PSP game for the anime, is a roguelike/adventure game.

  • Quest Of Dungeons Traditional Roguelike

  • Quit Today A beat-em-up roguelite

  • Rabbids Legends Of The Multiverse

  • Rabbit And Steel

  • RAD Hack and Slash Roguelike published by Namco

  • Rainbow Six Smol

  • Ragnarok

  • Realm of the Mad God

  • Recettear: An Item Shop’s Tale in Dungeon Mode.

  • Red Rogue: A Homage to the Trope Namer involving the now widowed lover of @ guided by his revenant to retrieve the Amulet of Yendor and restore him to life. Unlike the original, it is in a side-scrolling platformer format with no jumping. Combat system derives from a rudimentary casting and enchantment system with dual-wielding a main weapon and a throwable weapon.

  • Redungeon

  • RemiLore: Lost Girl in the Lands of Lore

  • Renowned Explorers: a hybrid roguelike Turn-Based Tactics Game.

  • Resident Evil 7: Biohazard Ethan Must Die game mode has randomized gameplay

  • Returnal, a hybrid third-person shooter/Survival Horror roguelike with Bullet Hell elements set in an extraterrestrial planet.

  • Revita, a rougelite twin-stick platformer where your HP serves as your main currency.’’

  • Riftbound A lane defender Roguelike similar to Plants vs Zombies

  • Rift Wizard traditional roguelike

  • Right And Down

  • Ring of Pain

  • Ripout, a First-Person Shooter with Roguelike elements and a Sci-Fi Horror/Body Horror theme.

  • Rise Of The Slime

  • Risk of Rain, another hybrid of a roguelike and an action-platformer, this time in space.

  • Risk of Rain 2, the 3D sequel

  • Road Not Taken is this with Block Puzzles and a romance sidequest.

  • A Robot Named Fight!, a Rogue-lite Metroidvania homage with heavy emphasis on the Metroid part, as well as influences from John Carpenter’s The Thing for its monster designs.

  • Rogue, the Trope Namer and Trope Maker. Part of the Berlin Interpretation’s canon.

  • Roguebook

  • Rogue Fable traditional roguelike

  • Rogue Hearts Dungeon, a Japan onlyEnhanced Remake of Rogue for the PS2.

  • Rogue Knight Runner, a hybrid of a roguelike and Endless Running Game.

  • Rogue Legacy, a Platform Game/roguelike hybrid featuring randomly generated dungeons and player characters. There is persistence in the form of being able to use money from your last run to purchase permanent upgrades.

  • Rogue Legacy 2

  • Rogue Lords, a dark fantasy roguelike RPG where you (as the Devil) send your followers to take back the world from your enemies.

  • The Rogue Prince Of Persia

  • Rogue Stormers is a Contra-styleRun-and-Gun version. There is some persistence in the form of earned perks carried over between runs.

  • Rogue Survivor, a Zombie Apocalypse roguelike.

  • Rogue Voltage

  • Roundguard

  • Rounds

  • Runers is a 2D top-down real-time roguelike where the player character is a mage who creates new spells through combining runes, a bit like the system in Magicka.

  • Sakura Wars: Kimi Aru ga Tame

  • Scarab of Ra

  • ScourgeBringer

  • Second Wind

  • Shadow Of The Depth is a topdown hack and slash

  • Shadow Of The Wyrm, a traditional roguelike game set in a more open and detailed world than is usual for the genre.

  • Shattered Planet, a comedic sci-fi take on the subgenre.

  • Shotgun King: The Final Checkmate is a Variant Chess kind of Roguelike where each board is called a floor and you power yourself and the enemies with cards given after each floor.

  • Shovel Knight Dig developed by Yacht Club Games and Nitrome.

  • Sil, a successor of Angband, returning to the roots lore-wise: the theme is the First Age of Middlearth.

  • Skeletal Avenger

  • Skelly Selest

  • Skul: The Hero Slayer

  • Sky Rogue is an aerial combat roguelike game. Every mission’s terrain, enemy and building placements, and mission targets are randomized. Getting shot down ends the run, but spending a special type of currency allows the player to start their next run on a higher mission.

  • Skyhill is a 2D sideview turn-based roguelike, where the protagonist is trapped on top of the 100-floor skyscraper after the city he is in has been hit by a bio-weapon, and must reach the exit while fighting the mutated former denizens of the hotel. There’s also a significant focus on hunger and Item Crafting.

  • Skyshine’s Bedlam, which is played like a cross between FTL and a The Banner Saga-style game, set After the End.

  • Slay the Spire, one of the earliest examples of a roguelike Deckbuilding Game.

  • Slayer, another first-person roguelike for the 3DO Interactive Multiplayer which has the Advanced Dungeons and Dragons branding.

  • Slice & Dice

  • Snkrx

  • Soda Dungeon

  • Sorcery Saga: Curse of the Great Curry God

  • Sorry, We’re Open has turn-based RPG roguelike elements combined with Survival Horror, in a Workplace Horror retail setting.

  • Soulash

  • Soulblight

  • Soul Knight, a Run-and-Gun shooter with roguelike elements, it has randomly generated dungeons and equipment, Bullet Hell attack patterns, and whenever you quit the game, you lose all of your gears except your Starter Equipment and lobby upgrades.

  • South Park: Snow Day!

  • Soul Tide contains a watered-down roguelike mode called “Astral Rift” where players have to fight monsters continuously in a linear fashion without outside healing and relying on buffs, party strengths, and wit.

  • Space Beast Terror Fright

  • Space Gladiators a roguelite that Blobfish made before Brotato

  • Sparklite

  • Spectral Slash

  • Spellcats Auto Card Tactics

  • Spell Sling

  • Spell Tower

  • Spelunky, hybrid of a roguelike and a Platform Game.

  • Spelunky 2

  • The tabletop game The SPLINTER takes the tabletop RPG elements that made Roguelikes Roguelikes and brings them full circle: randomly generated dungeons, a large variety of (very bizzarre) enemies, a focus on (randomly generated) gear for survival, frequent and permanent character death… It feels more like playing a roguelike than playing a tabletop.

  • Splatoon 3’s “Side Order” DLC campaign takes place in a 30-floor tower with procedurally generated stages and objectives to clear. Failing to complete a floor’s objective will reset the player to the bottom of the tower and destroy any Color Chips they have found. However, all Color Chips lost are converted into a currency called Prlz that Marina can use to unlock permanent upgrades for Agent 8 and the Pearl Drone.

  • Sproggiwood is a simplistic take on the genre that also adds city-building elements.

  • Star Fox 64 Survival

  • Star of Providence, a roguelite Bullet Hell

  • Star Renegades

  • Starward Rogue takes roguelike elements, and adds them to a top-down twin stick shooter with a Bullet Hell flavor.

  • Steredenn is a Horizontal Scrolling Shooter version.

  • Stoneshard plays like a traditional roguelike, but aims to reach the production values of a Western RPG, with a proper prologue, voice-acted dialogues and more.

  • Strafe

  • Straimium Immortaly

  • Streets of Rage 4 has Survival mode in the Mr. X Nightmare DLC, in which the player fights through an endless array of short levels that each have randomly-chosen enemies, environments, and item drops. At the end of each level, the player can choose one of three perks (such as increased damage or Elemental Powers). The player has only one life in this mode; upon dying, the run ends and the player earns Experience Points that can unlock new moves for their character.

  • Streets of Rogue is Rogue meets Grand Theft Auto… minus the auto part, since it doesn’t have cars.

  • Sublevel Zeroapplies this formula to the gameplay of the Descent series.

  • Sundered

  • Sunless Sea

  • Sunless Skies

  • Super Auto Pets

  • Super Dungeon Bros

  • SUPERHOT: MIND CONTROL DELETE, a spinoff

  • The Swindle is a steampunk cybercrime heist platformer — think PAYDAY: The Heist in Victorian England as a platforming game and there’s your premise.

  • The Swords of Ditto

  • Sword Of Fargoal

  • Sword Of The Necromancer

  • Sword of the Stars: The Pit, a spinoff game.

  • Swordship

  • SYNTHETIK is a fast-paced 3/4 View tactical roguelite-shooter.

  • Synthetik 2

  • Tactus a roguelike inspired by Crypt of the NecroDancer for the Nintendo Entertainment System

  • Tales of Maj’Eyal, although it breaks the mold with a world map, quests, and multiple dungeons. Many of its modules follow a similar pattern, including a (slightly buggy) Dragon Ball-themed one.

  • Tallowmere is a 2-D hack-and-slash dungeon crawl.

  • Tangledeep

  • Tape To Tape

  • Teamfight Tactics

  • Teenage Mutant Ninja Turtles Splintered Fate

  • Temple Of Yog

  • Temp Zero: A twin-stick and Rhythm Game hybrid.

  • This War of Mine

  • Timestalkers — also a Climax Entertainment Crisis Crossover.

  • Tiny Heist: A roguelike stealth game by Terry Cavanagh.

  • The two Tobal games and Ehrgeiz have quest modes that mix roguelike and fighter.

  • Tiny Rogues

  • ToeJam & Earl has plenty of Rogue-lite elements and isn’t super difficult, but with longer games and a lack of carry-over between games more akin to a traditional roguelike. The fourth game, Back in the Groove, adds a Macrogame that places it firmly in Rogue-lite territory.

  • Tomb Raider Reloaded

  • Tomb of Terror

  • Touhou Lost Branch Of Legend: Slay the Spire meets Touhou Project and Magic: The Gathering.

  • TowerClimb, a platformer roguelike with the goal of climbing up a strange tower

  • Tower of Doom (on the intellivision) was probably the first console roguelike.

  • Tower of Guns is a 90s-styleFirst-Person Shooter with all typical random elements, including the plot.

  • Transcendence (combination of NetHack and Star Control)

  • Trillion: God of Destruction

  • Trinity Fusion

  • Tumbleseed

  • Tunche

  • Turbo Pug 3D is about running through a randomly generated 2.5D voxel world.

  • Turnip Boy Robs a Bank

  • Under Mine

  • Unexplored, which uses the typical Rogue/Nethack premise, but is in real time, and generates its dungeons around key objectives in a more natural, circular manner.

  • UNLOVED, a horror FPSvery loosely based on a Doom II WAD, where you make single short runs though randomly-generated dungeons aiming to power up your character over time by acquiring more powerful equipment for your next run and currency to upgrade it.

  • UnReal World

  • Until You Fall

  • Vaccine

  • Vampire Survivors, a game where you must survive long enough against endless hordes of enemies with ever-increasing auto-Bullet Hell.

  • Void Bastards, a sci-fi FPS where you play as a prisoner freed from stasis to scavenge necessary parts to repair the prison ship from the nearby abandoned spaceships.

  • Voidigo mixes randomly generated maps with Monster Hunter-style boss-hunting and semi-Permadeath.

  • void tRrLM(); //Void Terrarium

  • Voin

  • Warpips

  • Warriors Of The Nile, a roguelite about three Ancient Egyptian heroes.

  • WASTED

  • Water’s Fine, a Retraux diving game with randomly generated reefs.

  • Wayward, a survival game set on a randomly-generated deserted island.

  • Wazhack, a 2.5D sidescrolling example.

  • We Happy Few, a combination of roguelikes and first person survival games.

  • We Who Are About to Die, a Roguelite RPG with physics-based combat where you play one of the many gladiators fighting for glory and survival in a pseudo-Roman arena.

  • West of Dead

  • What the Fog

  • Wildfrost

  • Windowkill

  • The Witch and the Hundred Knight

  • Witching Stone

  • Withering Rooms, a sidescrolling horror roguelike.

  • Wizard of Legend, a 2D, top-down roguelite with co-op support, with a gameplay focused on creating magical combos.

  • Wizards Castle: The dungeon is an 8x8x8 cube where only the Entrance/Exit is a fixed feature. All other items are stocked at random, including staircases and sinkholes. Movement is by compass points (N E S W), combat is Attack, Retreat, or Cast a spell, and even the vendors can transact with you by single letter commands.

  • Wizard with a Gun, a co-operative survival game in which exploring the world can only be done for a limited amount of time before the player must end their run and return to their Home Base, which is conveniently outside of time.

  • Words Can Kill

  • World of Horror

  • Xeno Command, a roguelite Real-Time Strategy also by the developers of Soul Knight.

  • Yasha Legends Of The Demon Blade

  • Yi Xian

  • Yohane the Parhelion -NUMAZU in the MIRAGE-: Slay the Spire meets Yohane the Parhelion -SUNSHINE in the MIRROR-

  • ZAngband - a spin-off of Angband

  • Zenless Zone Zero

  • Zettai Hero Project - By the Disgaea team. Far more lenient than most in that dying is not only not-permanent, it’s encouraged. You still lose your fancy equipment (which becomes more taxing as you go on), but dying provides the same bonuses to base stats and stats per level-up as actually beating a dungeon, in a game where you start each dungeon over at level 1.

  • Ziggurat blends this with Heretic-style First-Person Shooter. It has a difficulty select, and there is some persistent progression in the form of new characters, weapons, and perks unlocked by completing at least one floor.

  • Zorbus, a graphical roguelike with dynamic dungeon levels.

Alternative Title(s):Roguelite, Roguelike Like

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  • 20 Minutes Till Dawn

  • 20XX and 30XX combine roguelike elements with the fast-paced, tight platforming of Mega Man X.

  • Abandon Ship, a naval roguelike that is more-or-less a Golden Age of Sail version of FTL.

  • Abomi Nation, which is also a Mons Series

  • Absented Age: Squarebound, a roguelite that combines Action RPG and tile turn-based gameplay.

  • A Dream For Aaron

  • Aeruta

  • Against The Moon

  • Against the Storm

  • Akxolotl

  • Alina Of The Arena

  • Alpha Man

  • Ancient Domains of Mystery, perhaps the best-known open-world roguelike. Part of the Berlin Interpretation’s canon.

  • Angband, the second-most influential roguelike around and the parent of an entire subgenre. Part of the Berlin Interpretation’s canon.

  • ANNO: Mutationem: The ‘Mysterious Console’ DLC is a roguelike minigame traversing several dungeons combined with Bullet Hell elements.

  • Anomaly Collapse one lane strategy game roguelike

  • Another Farm Roguelike

  • Ants Took My Eyeball

  • Archero

  • Arknights has a roguelike mode called “Integrated Strategies”.

  • Atomicrops Plays like a combination of Nuculear Throne and Rune Factory

  • Astebros a homebrew roguelite for the Sega Genesis

  • Astral Ascent

  • Away: Journey to the Unexpected, made as a love letter to Anime.

  • Azure Dreams

  • Backpack Hero a Roguelike that plays like Item Management in Resident Evil 4

  • Bad North, a minimalist Real-Time Strategy game with a roguelite progression that places the player in the role of a king defending his islands from the overwhelming hordes of Vikings.

  • Balatro, a deckbuilding roguelite based on Poker.

  • Banners Of Ruin

  • Baroque (Sega Saturn, PSX, PS2, and Wii)

  • Beacon (2018), an isometric shooter roguelike. Its main gimmick is harvesting genes from fallen enemies, which change your stats and enable mutations that can be as simple as having robotic parts grafted to your chest for better armor to becoming an eldritch fire demon.

  • Beat Blast

  • BELOW, a minimalist game about reaching the bottom of a great cave system, with a significant focus on survival elements.

  • Beneath Apple Manor (Apple , 1978): Predates the Trope Namer; one of the first games with Randomly Generated Levels.

  • The Binding of Isaac combines roguelike elements with Zelda-esque dungeons, twinstick shooter gameplay, and gallons of Nightmare Fuel.

  • Bionic Dues throws in customisation of a squad of four Humongous Mechas, while adding smaller bite-sized dungeons to be completed as a final battle approaches over time.

  • bit Dungeon

  • Black Future ‘88, a Run-and-Gun roguelike where the player has to ascend a tower full of guards and bosses to kill its insane owner, while being on a strict time limit.

  • BlazBlue: Entropy Effect, a spinoff of the BlazBlue series.

  • Blazing Beaks top down shooter roguelike featuring birds

  • Bomber Crew, where you manage the crew of a World War 2 bomber based on the Avro Lancaster, flying missions against Nazi Germany.

  • Space Crew, its Recycled IN SPACE! sequel which has you facing off against The Greys instead.

  • Bomberman Tower, a Bomberman fangame that uses the 2D platformer gameplay of Pocket Bomberman

  • BPM: Bullets Per Minute

  • Boneraiser Minions

  • Bonfire

  • Breach Wanderers

  • Brogue

  • Brood Star takes roguelike design elements and applies them to a Vertical Scrolling Shooter.

  • Brotato plays similar to Vampire Survivors

  • Brutal Orchestra

  • BugTDX

  • Card-en-Ciel

  • The Caribbean Sail

  • Castle of the Winds

  • Castlevania Aria Of Sorrow Reprise a roguelike mod for Castlevania: Aria of Sorrow on the Game Boy Advance

  • Cataclysm, zombie apocalypse roguelike.

  • Catacomb Kids, a roguelite with Platformer and Hack and Slash elements in a classical dungeon setting.

  • Cave Blazers

  • Cave Noire, a 1991 Japanese exclusive Game Boy game from Konami, that centres on 4 distinct roguelike questlines divided into 10 difficulty levels.

  • Caves of Qud, a sci-fi game with ASCII graphics.

  • Cavity Busters

  • CHANGE: A Homeless Survival Experience, Exactly What It Says on the Tin, is a realistic homelessness simulator.

  • Choice Chamber

  • Chrono Ark, which has the aspects of both deckbuilding roguelikes such as Slay the Spire and party-based RPGs.

  • The Church in the Darkness

  • City of Brass, a 3D first-person Hack and Slash roguelike about looting an abandoned Arabian city.

  • ClaDun

  • Cobalt Core, a sci-fi Deckbuilding Game in which a team of three out of eight characters, each with their own unique cards and upgrades, navigate branching paths in various space sectors in order to end a time loop caused by an unstable spaceship’s core.

  • Cogmind

  • Compound

  • Conan Chop Chop

  • The Consuming Shadow, Lovecraftian roguelike set in a modern-day England, a few days before an Elder God is set to return to the realm.

  • Convoy, a roguelike where a spaceship crashed onto a Post Apocalyptic planet divided by Mad Max-style factions, and you have to obtain four parts necessary for repairing the ship, while dealing with the frequent attackers through vehicular combat.

  • Core Defense

  • Counter Strike Rogue a roguelite mod for Counter-Strike: Global Offensive

  • Crab Champions a TPS Roguelite by Noisestorm the same guy who made the popular Crab Rave music video

  • The Crackpet Show is inspired by Enter the Gungeon, being a roguelite with bullet hell shooter mechanics.

  • Crawl

  • Crayon Chronicles is a roguelike with a campaign that lasts 2-4 hours, and is chock-full of content to encourage multiple playthroughs.

  • Crowntakers, a roguelike version of a King’s Bounty-style roleplaying game.

  • Crown Trick

  • CRYPTARK is a Shoot ‘Em Up/roguelike hybrid, where you play a mech-suited contractor hired by a MegaCorp to clear out a number of derelict spaceships. You have a finite budget for supplies and weapons, and if you end any mission in the red, your contract is terminated and you have to start over.

  • Crypt Of The Necrodancer combines roguelike dungeon crawling with a Rhythm Game.

  • The sequel, Cadence of Hyrule, tosses in a randomly generated The Legend of Zelda overworld that connects the dungeons.

  • Crying Suns, a roguelike based around commanding a ship in a classic Sci-Fi setting.

  • Cuisineer has the player gather ingredients for its Simulation Game portion by slaying food-based monsters in randomly-generated dungeons.

  • Cult of the Lamb

  • Curious Expedition

  • Curious Expedition 2

  • Curse of the Dead Gods is an isometric Action RPG roguelike game, that relies on typical roguelike mechanics, is Darker and Edgier, and features a Mayincatec aesthetic.

  • CTHON is a Wolfenstein 3-D-styled version.

  • Daikaiju Daikessen: Rogue

  • Dandy Ace, an overhead action-roguelike in the mode of Hades.

  • Danger Gazers

  • Darkest Dungeon: A side-scrolling roguelite with turn-based combat and sanity depleting mechanics. Notably, your characters can die for good but you can replace them with identical (albeit low level) ones while conserving macrogame upgrades.

  • Darkest Dungeon II

  • Dawncaster is a roguelike, Deckbuilding Game with strong Role-Playing Game mechanics and story. It is also available only as a mobile game for IOS and Android.

  • Dead Cells is a roguelite done like a Metroidvania, and with combat reminiscent of Bloodborne.

  • Dead End Road, a car-driving Survival Horror roguelite.

  • Dead Estate, an isometric horror roguelite.

  • Deadlink, a roguelike First-Person Shooter set in a cyberpunk setting.

  • Deathloop, a roguelite Immersive Sim where you repeat the same 24 hours over and over again as you attempt to take out 8 Bond-esque super-villains in their shared Island Base, picking up new weapons, abilities, and knowledge over each loop.

  • Death end re;Quest Code Z

  • Death Road to Canada: A Road Trip Plot from Florida to Canada, trying to escape a zombie apocalypse that has destroyed most of civilization. It’s a lot sillier than it sounds.

  • Deathrun TV

  • Deathstate, a bullet hell roguelite with Lovecraftian themes.

  • Deepwoken: Action RPG roguelike that also has some PVP combat.

  • DemonCrawl is Minesweeper greatly expanded with RPG elements into a quest/progression system. All of the boards are randomly generated.

  • Depths of Fear: Knossos is a first person 3D roguelite where you play as Theseus after he’s been thrown into Minotaur’s labyrinth, and must defeat the lesser bosses before being able to slay the beast itself.

  • Desktop Dungeons is part roguelike, part puzzle game.

  • Desperate Escape, a roguelite stealth-based game about traversing a randomly generated warehouse to find car parts.

  • Despotism3k

  • Despots Game

  • Slime3k Rise Against Despot

  • Diablo and its sequels, which take the roguelike formula into real time. It’s also more lenient, at least in lower difficulties — rather than being permanently killed, you’re teleported back to town with no equipment when you die, but with your level and everything in your personal chest intact. It also spawns an entity called “your corpse” on the spot where you died that has all your goodies on it. They became a Genre-Killer in that almost all new post-Diablo roguelikes take inspiration from it instead of Rogue itself until in the late Noughties where a sort of “roguelike Renaissance” occurred thanks to several successful indie roguelikes. Its own clones include:

  • Fate, a “cover band” version

  • Hellgate: London, MYTHOS and Torchlight, which are all Spiritual Successors made by the remains of Blizzard North.

  • Diablo RL, i.e. Diablo roguelike, is more of a roguelike than a “Diablolike” due to its turn-based nature.

  • Titan Quest and its Spiritual SuccessorGrim Dawn, heavily based on Diablo II but with a unique hybrid class system, though they lack real death punishment or randomly-generated maps — the exception to the latter are certain dungeons in Grim Dawn, which are expressly randomized.

  • Path of Exile, which messes with most of Diablo II’s core mechanics but very much maintains its spirit.

  • GREED: Black Border and Space Hack, Diablo IN SPACE!

  • Dicey Dungeons mixes roguelike with RPG-style combat where dice are used to determine the effects of actions.

  • Digimon World 2 combines roguelike with (obviously) Mons, set completely in the Digital World. Notably the game allows players to recruit the monsters in the dungeons and add them to their party, and is in fact necessary to progress the plot at certain points.

  • Din’s Curse

  • The Division 2 has a mode called “Descent” where you leave all your main game loot behind; have 1 life and the only way to get gear is via randomized vendors

  • dnd, the Ur-Example of Roguelikes. It predates Rogue by several years, but has many features that would eventually become commonplace in the roguelike genre.

  • Dome Keeper

  • Dont Bite Me Bro

  • Don’t Starve: Survival Game in a strange land, after a Gentleman and a Scholar gets trapped in it by a handsome devil who promised him great knowledge.

  • Doors: Roblox horror game with randomly generated rooms that each contain multiple threats.

  • DRL (originally known as Doom, the roguelike)

  • Aliens The Roguelike is basically the Alien equivalent of Doom, the roguelike, except this one has character classes and is (especially if you play in darkness and, with headphones) MUCH scarier…

  • Castlevania The Roguelike, with sprites or with ASCII graphics.

  • Zelda Roguelike

  • Rockman Roguelike

  • Metroid Roguelike

  • Door In The Woods, a largely traditional ASCII-style simultaneous turn-based roguelike, set in the modern day after it was devastated by Lovecraftian forces, to the point even saving in it is impossible.

  • Dota Underlords

  • Downwell

  • Dragon Crystal

  • Dragon Fin Soup uses roguelike mechanics with a story mode as well as standard permadeath roguelike modes.

  • Dragon Quest Monsters, especially the Game Boy and Game Boy Advance installments. Dragon Quest Monsters: Joker eschewed it in favor of 3D, although Dragon Quest Monsters: Joker 2 added some light roguelike elements in the bonus dungeons.

  • Dreamscaper

  • The Drop

  • Dungeon Crawl. A roguelike with a laundry list of unique features to increase the focus on player skill rather than luck. Part of the Berlin Interpretation canon.

  • The Dungeon Of Doom (aka The Dungeon Revealed)

  • Dungeons of Dredmor not only has sprite graphics, but also animations, sound effects, background music, Difficulty Levels, and the option to turn off Permadeath, all of which are very rare for roguelikes.

  • Dungeon of the Endless combines this with Tower Defense, Real-Time Strategy, and Turn-Based Strategy.

  • Dungeonmans supplements an old-school roguelike with meta-progression between characters, making it more beginner-friendly.

  • Dungeon Souls

  • Dungeons of Aether

  • Dungreed

  • Duskers

  • The Adventure mode of Dwarf Fortress. Fortress Mode retains the aesthetic, but Genre Shifts to a city builder/survival game.

  • Eagle Island’s whole concept revolves around a Platform Game with procedurally generated loot, terrain, and monsters that are different every time the level is replayed.

  • EarthNight, which has the core of an Endless Running Game, but with distinct, though procedurally generated levels. Moreover, each level is an enormous dragon you run from tail towards head, collecting treasure off its back and dodging enemies before finally stabbing it through the skull.

  • Eldritch (2013) is a roguelike deprived of RPG Elements and with a First-Person Shooter/Platform Game/Stealth-Based Game gameplay.

  • Elona is this in tandem with also possessing farming sim elements, as well as references to many of the other roguelikes listed on this page.

  • Emberlight, an isometric take on Darkest Dungeon’s formula, with a heavy focus on Power Copying and your own characters becoming corrupted throughout each run.

  • Endless Dungeon combines this with Tower Defense, Real-Time Strategy, and Twinstick Shooter.

  • Enter the Gungeon is a mix of roguelike and Bullet Hell shooter systems.

  • Equin: The Lantern

  • Equin 2: The Warren Peace

  • Escape The Mad Empire

  • Everspace is a 3D space shooter with roguelike progression and randomly-generated encounters.

  • Evolution Worlds, albeit with a turn-based battle system.

  • Fabular: Once upon a Spacetime, Action RPG/Roguelite hybrid set in futuristic Middle Ages/folktale-inspired universe.

  • FARA, a largely text-based, browser-based roguelike set in a vast open world that emphasizes freedom of exploration and interaction.

  • Far Cry 6’s “Inside the Mind” DLCs mesh the main game’s open-world shooter gameplay into roguelike campaigns starring the main villains of the last three games.

  • Fatal Labyrinth

  • Feral Fury

  • Fights in Tight Spaces is a deckbuilding roguelike inspired by Fight Scenes.

  • Final Fantasy X-2 Last Mission is an extra included with the International and HD Remaster versions of Final Fantasy X-2. It abandons anything resembling normal Final Fantasy-style gameplay in favor of a system like this.

  • Final Fantasy XIV has a Game Within a Game, the ‘Deep Dungeons’. In practice, these are Roguelikes that have an entirely separate progression system from the rest of the game. Each tier of the dungeon has 10 floors, with the first nine being randomly generated, and the tenth always being a boss. Additionally, there are ‘Accursed Hoard’ caches that can only be unveiled with a special item; finding one yields loot that can be redeemed outside of the Deep Dungeon. Lastly, if you max out your Aetherpool weapon and armor, you can ‘cash out’ a permanent version of a class Aetherpool weapon, at the cost of resetting your Aetherpool progression in Deep Dungeons to +1/+1.

  • The Flame in the Flood is a top-down 3D survival game set in a flooded post-apocalyptic America, with gameplay split between on-foot and raft-sailing sections.

  • Flinthook, a Space Pirate-themed Platform Game with Metroidvania elements, with randomly generated levels.

  • For the King is a roguelike that seeks to replicate a tabletop adventure.

  • Freaky Awesome is a real-time top-down roguelike where the player character is a mutant who can only heal through consuming mutagenic liquid that’ll eventually turn them into yet another mutated form, over and over again.

  • Frozen State

  • Fury Unleashed, which is equal parts roguelike and action-platformer.

  • FTL: Faster Than Light mixes roguelike with Real-Time with Pause space battles.

  • Galak-Z: The Dimensional mixes roguelike elements with space shooter gameplay. The normal gameplay mode only allows the player to save progress at the end of a season (consisting of five episodes): dying forces players to start over from the beginning of the season. An arcade mode is also available that eases the difficulty slightly by saving progress after every episode.

  • Gateway to Apshai, the Actionized Sequel to Temple of Apshai

  • Gear Head

  • Genesis Alpha One

  • Genetic Disaster a roguelite that plays similar to Enter the Gungeon.

  • Gimmiko

  • Gloom - combines side-scrolling slasher action in the style of Salt and Sanctuary with The Binding of Isaac-style roguelite structure

  • God of War Ragnarök: The game’s free DLC; Valhalla combines its combat system with roguelike gameplay.

  • Going Under

  • Golden Light: a 3D first-person Roguelite with Survival Horror and Surreal Horror elements.

  • Golden Krone Hotel

  • Gonner a Run-and-Gun roguelite

  • Gordian Quest

  • Granvir

  • The Great Rebellion

  • The Guided Fate Paradox

  • The Awakened Fate Ultimatum

  • Gunfire Reborn

  • Gunvein has a Roguelike Arrange Mode that randomizes non-boss enemy spawns and the order of the first three stages. The Standard variant gives the player a unique ship that can choose from one of three upgrades every time it fills the EXP bar, while the Minimal variant gives the player a choice between the three regular ships without any upgrade system.

  • Hack Slash Loot

  • Hades, an isometric action RPG roguelike featuring Greek mythology and loads and loads of story and dialogue.

  • Hades II

  • Hades Vanquish is a roguelike Platform Game with a strong emphasis on Under the Sea action and maintaining an Oxygen Meter.

  • Hand of Fate

  • Hand Of Fate 2

  • Has-Been Heroes

  • Have a Nice Death (2022)

  • Heart&Slash is a 3D roguelike/brawler game with Devil May Cry elements.

  • Hearthstone: Heroes of Warcraft: Dungeon Run, Battlegrounds, Monster Hunt, Rumble Run, The Great Dalarian Heist and Tombs of Terror Modes where you can select a character (Dungeon Run has one of the starting heroes, Rumble Run puts you in control of Rikkar, the others involve characters who combine two classes) and fight random bosses and get either cards that support whichever character’s deck you chose or overpowered treasures.

  • Hellboy Web of Wyrd

  • Hengband, a Japanese game derived from ZAngband.

  • Heroes Of Hammerwatch

  • Hero Siege

  • hets is a freeware roguelike Platform Game defined by minimalistic graphics, persistent enemies, and lots of shooting.

  • A Hint of a Tint - comparatively easier interpretation of simultaneous turn-based roguelike gameplay. Includes a heavily story-based mode.

  • Hitman 3 has its very own roguelike game mode; Freelancer, which, in a complete 180 from the usual consistent stealth experience, offers a semi-loud approach with random elements. The goal being that you take down a string of syndicates with several targets in each location, with a final stage that asks you to identify the “Leader” of the syndicate from other potential targets. The mode features randomised targets, random money drops, shopkeepers to buy weapons from, item boxes that help you in the level, and also largely relegates Silent Assassin to an objective, rather than the end-goal.

  • Hive Jump is a Abuse-esque Run-and-Gun version with a turn-based meta-game layered over it.

  • Holy Hunt

  • Home Behind has you liberating a country from a vicious civil war, with side-scrolling combat & an over-the-top map layer.

  • Honkai: Star Rail features the Simulated Universe as a major game mode, in which you traverse a randomized series of rooms with random enemies and events in between, ultimately culminating in a final boss battle. Defeating enemies or seeing random events grants boons you can collect in the form of Blessings that affect the strength of your team, as well as powerful items called Curios that can be either beneficial or detrimental to your adventure. Later updates have introduced Simulated Universe: Expansion Modules to the mode, which feature alternative gameplay and new mechanics from the base Simulated Universe adventure and can be completed to unlock even more Blessings for the base Simulated Universe.

  • HyperRogue, which plays out on a non-Euclidean hyperbolic surface, giving navigation and running away some novel dynamics.

  • Immortal Redneck is a 90s FPS version. It has persistence in the form of being able to use gold from your last run to purchase permanent upgrades.

  • Incursion

  • Indiana Jones and His Desktop Adventures

  • Infra Arcana, a freeware roguelike with a traditional gameplay but greater use of graphics and sound, and which has a Lovecraftian plot where your character battles a cult in order to reach The Shining Trapezohedron, with both their life and their sanity at stake.

  • Inkbound

  • Inkulinati

  • Immortal Rogue, which is about a vampire who is forced to sleep for a century every time he dies, and who alters the future every time he successfully feeds on someone important.

  • Ironcast, which contains the permadeath aspect of Roguelikes, and combines it with an RPG/match-3-puzzle-game combat system. With SteampunkHumongous Mechas.

  • Iron Crypticle

  • Iter Vehemens Ad Necem

  • Izuna: Legend of the Unemployed Ninja

  • The JauntTrooper series

  • Juicy Realm

  • Jupiter Hell (The Spiritual Successor to the above DRL)

  • KeeperRL

  • Knight Vs Giant, a roguelite based on the Arthurian Legend.

  • Lab Remnants

  • Larn

  • The Last Spell A Tower Defense Roguelite

  • The Legend Of Bumbo a match-3 puzzle game like Candy Crush but is also a deckbuilding roguelite & a spin-off of The Binding of Isaac

  • Legend of Dungeon

  • The Legend Of Zelda The Ancient Dungeon a rom hack for The Legend Of Zelda 1 on the Nintendo Entertainment System that turns it into a roguelike

  • Lethal Crisis Proto Sphere, a hybrid of a roguelike and an action-platformer.

  • Let It Die

  • Liberal Crime Squad, a Political Cartoon roguelike.

  • Liberté, a card-building roguelike based on the French Revolution.

  • Little Noah Scion Of Paradise

  • Loop Hero, in which adventures consist of nothing but a looping path and low-tier monsters until terrain is added to the map via a deck of cards.

  • Loopmancer, Heroic Bloodshed meets roguelike in a futuristic version of Hong Kong.

  • Loot Rascals

  • Loot River

  • Luck be a Landlord, a roguelite slot machine game where new symbols that affect the payout are added with each spin.

  • Lufia II: Rise of the Sinistrals: The “Ancient Cave”, a completely optional side dungeon that many people spent more time on than the actual adventure itself (and was made available as an entire new game mode if you beat New Game Plus).

  • Magicite

  • Mario + Rabbids Sparks of Hope The Tower of Doooom DLC

  • Mega City Force, a 2D shooter heavily inspired by Judge Dredd and Robocop.

  • Metal Dogs

  • Metallic Child

  • Meteorfall

  • Mewgenics: Mixes Roguelike with Turn-Based Tactics and a side of Raising Sim, and a whole lot of cats.

  • Mighty Doom

  • Mistover

  • Moria - an early example, largely overshadowed by its descendant Angband and its myriad variants.

  • Monster Gate 1 and 2, two GBA games that function very much like the Mysterious Dungeon games, but only had a Japanese release.

  • The arcade game that these are based on, where you put in real currency to get game money which is used to pay the dungeon fee for each dungeon (and to cast spells). Each dungeon you start at 0 XP, but can usually take up to 10 spells with you. The game also featured a non-interactive multiplayer where you could beat dungeons to take them over, and the ability to customize your own dungeons (set the number of levels, type of enimies, and specials) and challenge other players to try and beat it.

  • Monster Train is a roguelike, Deckbuilding Game much akin to Slay the Spire, with Tower Defense-like elements.

  • Monstrum mixes roguelike elements with elements from the Survival Horror genre.

  • Moon Hunters

  • Moonlighter

  • Mordheim: City of the Damned: A roguelike Turn-Based Strategy game with RPG Elements.

  • Mr Suns Hatbox

  • Mothergunship

  • The Mystery Dungeon series, all but one of which are licensed spinoffs of other franchises:

  • Chocobo’s Dungeon, based on the Final Fantasy series.

  • Etrian Mystery Dungeon, based on the Etrian Odyssey series.

  • Mystery Chronicle: One-Way Heroics, based on One Way Heroics.

  • The Nightmare of Druaga, based on the series of The Tower of Druaga.

  • Pokémon Mystery Dungeon, based on the Pokémon series, is likely the one best known in the West.

  • Shiren the Wanderer: The exception.

  • The Torneko no Daibouken (Torneko’s Great Adventure) spin-off series from Dragon Quest

  • Touhou Genso Wanderer, a Touhou Project fan game that was published by Aquastyle.

  • Touhou Genso Wanderer -Lotus Labyrinth-, a sequel to the above game.

  • Neon Abyss, a run ’n’ gun rouglite where you travel through the abyss to kill the Modern Gods.

  • Neon Chrome

  • Neo Scavenger

  • NetHack, the best-known and most influential of all roguelikes. Part of the Berlin Interpretation’s canon.

  • Slash’EM

  • Slash’EM Extended

  • Neurovoider

  • Nexoria Dungeon Rogue Heroes

  • Nickelodeon All-Star Brawl: The Campaign mode of 2 is one of these with you fighting brainwashed characters, mooks, bosses or collecting power-ups from vendors such as Hugh Neutron or The Cabbage Merchant or Perks from Nora Wakeman.

  • Noita, a platformer roguelite with physics simulation elements, allowing you to tunnel through the game world and interact with bodies of liquids, as well as other features.

  • Necropolis

  • No Delivery

  • Nova Drift, a roguelite interpretation of Asteroids.

  • Nowhere Prophet

  • Nuclear Throne is a Top-DownShoot ‘Em Up version.

  • Oaken, a deckbuilding game about forest spirits.

  • Ocarina Of Time Dungeon Generator a ROM hack for Ocarina of Time that turns it into a roguelite

  • Omega (no relation to the next entry below) was one of the first roguelikes to feature a large and detailed overworld instead of being mostly confined to one or more dungeons.

  • Omega Labyrinth Life and its predecessors are Rogue-lites that feature randomly generated dungeons for you to crawl through, with a Macrogame to help improve your chances and flesh out the world and its cast.

  • One Step From Eden, combining Mega Man Battle Network with Slay the Spire.

  • One Way Heroics, which has a mechanic that’s normally found in platformers.

  • Operation Babel New Tokyo Legacy

  • Operation STEEL, a Horizontal Scrolling Shooter that randomizes enemy formations and their attacks, and features powerup drops and shops, the contents of which are also randomized. Bosses, both midbosses and end-of-stage bosses are randomly picked from a pool of pre-made bosses at the end of every stage except for the Final Boss.

  • Orbital Bullet

  • Our Darker Purpose, which brings a healthy dose of Survival Horror to the mix.

  • Outbreak

  • Otherworld Legends, a roguelite Beat ’em Up made by the developers of Soul Knight.

  • OTXO, a Hotline Miami-esque top down shooter that has you blasting your way through a mysterious supernatural mansion in search of its heart and the one you love.

  • Out There, which was heavily inspired by FTL: Faster Than Light.

  • Paint the Town Red, a first-person Beat ’em Up with a rogue-lite mode called “Beneath”.

  • Paper Mario: Black Pit

  • Paper Planet

  • Paranautical Activity, which brings the roguelike formula into that of a fast-paced First-Person Shooter.

  • Patch Quest, a Mon roguelike/Metroidvania hybrid game.

  • Path Of Achra

  • Pathway: a roguelike/Turn-Based Tactics hybrid game.

  • Pawapoke Dash, in the Hell Dungeon story mode. Interestingly, the series in general are sports-themed visual novels heavy on randomness that erases your custom character when you fail a story.

  • Peglin: A game best described as a “Pachinko Roguelike”.

  • The Persistence

  • Phantom Rose

  • Picayune Dreams plays like a combination of Yume Nikki and Brotato

  • Pikmin 2: Still follows the Real-Time Strategy formula of the original, but adds in multiple subdungeons that remove the timer and follow a roguelike approach of having multiple randomized floors, and incorporating RNG-based hazards into the main campaign.

  • Pirates Outlaws

  • Pixel Dungeon

  • Shattered Pixel Dungeon: A standalone Game Mod of the above, adding a lot of features and rebalancing some aspects

  • PlateUp!

  • Plague Road

  • Pokemon Defense a Pokemon themed autobattler mod for Warcraft 3

  • Pokemon Emerald Rogue ROM hack for Pokemon Emerald that turns it into a roguelite with a similar structure to Slay the Spire

  • PokeRogue a Web Game Pokemon Roguelite

  • Polygod

  • Porklike: Wurst Comes to Worst: A retro-styled roguelike for the PICO-8 fantasy console, in which you must ascend the ten floors of the evil Wurstlord’s tower to steal his legendary Kielbasa.

  • Post Void is another fast-paced first person shooter with roguelike elements.

  • Powder, a roguelike developed originally for the Game Boy Advance (and now ported to other systems)

  • Prey: Mooncrash - you play through a variety of randomly generated first-person Immersive Sim simulations of various members attempts to escape a doomed moon base to find out what exactly went wrong.

  • Prospector

  • Puella Magi Madoka Magica Portable, the PSP game for the anime, is a roguelike/adventure game.

  • Quest Of Dungeons Traditional Roguelike

  • Quit Today A beat-em-up roguelite

  • Rabbids Legends Of The Multiverse

  • Rabbit And Steel

  • RAD Hack and Slash Roguelike published by Namco

  • Rainbow Six Smol

  • Ragnarok

  • Realm of the Mad God

  • Recettear: An Item Shop’s Tale in Dungeon Mode.

  • Red Rogue: A Homage to the Trope Namer involving the now widowed lover of @ guided by his revenant to retrieve the Amulet of Yendor and restore him to life. Unlike the original, it is in a side-scrolling platformer format with no jumping. Combat system derives from a rudimentary casting and enchantment system with dual-wielding a main weapon and a throwable weapon.

  • Redungeon

  • RemiLore: Lost Girl in the Lands of Lore

  • Renowned Explorers: a hybrid roguelike Turn-Based Tactics Game.

  • Resident Evil 7: Biohazard Ethan Must Die game mode has randomized gameplay

  • Returnal, a hybrid third-person shooter/Survival Horror roguelike with Bullet Hell elements set in an extraterrestrial planet.

  • Revita, a rougelite twin-stick platformer where your HP serves as your main currency.’’

  • Riftbound A lane defender Roguelike similar to Plants vs Zombies

  • Rift Wizard traditional roguelike

  • Right And Down

  • Ring of Pain

  • Ripout, a First-Person Shooter with Roguelike elements and a Sci-Fi Horror/Body Horror theme.

  • Rise Of The Slime

  • Risk of Rain, another hybrid of a roguelike and an action-platformer, this time in space.

  • Risk of Rain 2, the 3D sequel

  • Road Not Taken is this with Block Puzzles and a romance sidequest.

  • A Robot Named Fight!, a Rogue-lite Metroidvania homage with heavy emphasis on the Metroid part, as well as influences from John Carpenter’s The Thing for its monster designs.

  • Rogue, the Trope Namer and Trope Maker. Part of the Berlin Interpretation’s canon.

  • Roguebook

  • Rogue Fable traditional roguelike

  • Rogue Hearts Dungeon, a Japan onlyEnhanced Remake of Rogue for the PS2.

  • Rogue Knight Runner, a hybrid of a roguelike and Endless Running Game.

  • Rogue Legacy, a Platform Game/roguelike hybrid featuring randomly generated dungeons and player characters. There is persistence in the form of being able to use money from your last run to purchase permanent upgrades.

  • Rogue Legacy 2

  • Rogue Lords, a dark fantasy roguelike RPG where you (as the Devil) send your followers to take back the world from your enemies.

  • The Rogue Prince Of Persia

  • Rogue Stormers is a Contra-styleRun-and-Gun version. There is some persistence in the form of earned perks carried over between runs.

  • Rogue Survivor, a Zombie Apocalypse roguelike.

  • Rogue Voltage

  • Roundguard

  • Rounds

  • Runers is a 2D top-down real-time roguelike where the player character is a mage who creates new spells through combining runes, a bit like the system in Magicka.

  • Sakura Wars: Kimi Aru ga Tame

  • Scarab of Ra

  • ScourgeBringer

  • Second Wind

  • Shadow Of The Depth is a topdown hack and slash

  • Shadow Of The Wyrm, a traditional roguelike game set in a more open and detailed world than is usual for the genre.

  • Shattered Planet, a comedic sci-fi take on the subgenre.

  • Shotgun King: The Final Checkmate is a Variant Chess kind of Roguelike where each board is called a floor and you power yourself and the enemies with cards given after each floor.

  • Shovel Knight Dig developed by Yacht Club Games and Nitrome.

  • Sil, a successor of Angband, returning to the roots lore-wise: the theme is the First Age of Middlearth.

  • Skeletal Avenger

  • Skelly Selest

  • Skul: The Hero Slayer

  • Sky Rogue is an aerial combat roguelike game. Every mission’s terrain, enemy and building placements, and mission targets are randomized. Getting shot down ends the run, but spending a special type of currency allows the player to start their next run on a higher mission.

  • Skyhill is a 2D sideview turn-based roguelike, where the protagonist is trapped on top of the 100-floor skyscraper after the city he is in has been hit by a bio-weapon, and must reach the exit while fighting the mutated former denizens of the hotel. There’s also a significant focus on hunger and Item Crafting.

  • Skyshine’s Bedlam, which is played like a cross between FTL and a The Banner Saga-style game, set After the End.

  • Slay the Spire, one of the earliest examples of a roguelike Deckbuilding Game.

  • Slayer, another first-person roguelike for the 3DO Interactive Multiplayer which has the Advanced Dungeons and Dragons branding.

  • Slice & Dice

  • Snkrx

  • Soda Dungeon

  • Sorcery Saga: Curse of the Great Curry God

  • Sorry, We’re Open has turn-based RPG roguelike elements combined with Survival Horror, in a Workplace Horror retail setting.

  • Soulash

  • Soulblight

  • Soul Knight, a Run-and-Gun shooter with roguelike elements, it has randomly generated dungeons and equipment, Bullet Hell attack patterns, and whenever you quit the game, you lose all of your gears except your Starter Equipment and lobby upgrades.

  • South Park: Snow Day!

  • Soul Tide contains a watered-down roguelike mode called “Astral Rift” where players have to fight monsters continuously in a linear fashion without outside healing and relying on buffs, party strengths, and wit.

  • Space Beast Terror Fright

  • Space Gladiators a roguelite that Blobfish made before Brotato

  • Sparklite

  • Spectral Slash

  • Spellcats Auto Card Tactics

  • Spell Sling

  • Spell Tower

  • Spelunky, hybrid of a roguelike and a Platform Game.

  • Spelunky 2

  • The tabletop game The SPLINTER takes the tabletop RPG elements that made Roguelikes Roguelikes and brings them full circle: randomly generated dungeons, a large variety of (very bizzarre) enemies, a focus on (randomly generated) gear for survival, frequent and permanent character death… It feels more like playing a roguelike than playing a tabletop.

  • Splatoon 3’s “Side Order” DLC campaign takes place in a 30-floor tower with procedurally generated stages and objectives to clear. Failing to complete a floor’s objective will reset the player to the bottom of the tower and destroy any Color Chips they have found. However, all Color Chips lost are converted into a currency called Prlz that Marina can use to unlock permanent upgrades for Agent 8 and the Pearl Drone.

  • Sproggiwood is a simplistic take on the genre that also adds city-building elements.

  • Star Fox 64 Survival

  • Star of Providence, a roguelite Bullet Hell

  • Star Renegades

  • Starward Rogue takes roguelike elements, and adds them to a top-down twin stick shooter with a Bullet Hell flavor.

  • Steredenn is a Horizontal Scrolling Shooter version.

  • Stoneshard plays like a traditional roguelike, but aims to reach the production values of a Western RPG, with a proper prologue, voice-acted dialogues and more.

  • Strafe

  • Straimium Immortaly

  • Streets of Rage 4 has Survival mode in the Mr. X Nightmare DLC, in which the player fights through an endless array of short levels that each have randomly-chosen enemies, environments, and item drops. At the end of each level, the player can choose one of three perks (such as increased damage or Elemental Powers). The player has only one life in this mode; upon dying, the run ends and the player earns Experience Points that can unlock new moves for their character.

  • Streets of Rogue is Rogue meets Grand Theft Auto… minus the auto part, since it doesn’t have cars.

  • Sublevel Zeroapplies this formula to the gameplay of the Descent series.

  • Sundered

  • Sunless Sea

  • Sunless Skies

  • Super Auto Pets

  • Super Dungeon Bros

  • SUPERHOT: MIND CONTROL DELETE, a spinoff

  • The Swindle is a steampunk cybercrime heist platformer — think PAYDAY: The Heist in Victorian England as a platforming game and there’s your premise.

  • The Swords of Ditto

  • Sword Of Fargoal

  • Sword Of The Necromancer

  • Sword of the Stars: The Pit, a spinoff game.

  • Swordship

  • SYNTHETIK is a fast-paced 3/4 View tactical roguelite-shooter.

  • Synthetik 2

  • Tactus a roguelike inspired by Crypt of the NecroDancer for the Nintendo Entertainment System

  • Tales of Maj’Eyal, although it breaks the mold with a world map, quests, and multiple dungeons. Many of its modules follow a similar pattern, including a (slightly buggy) Dragon Ball-themed one.

  • Tallowmere is a 2-D hack-and-slash dungeon crawl.

  • Tangledeep

  • Tape To Tape

  • Teamfight Tactics

  • Teenage Mutant Ninja Turtles Splintered Fate

  • Temple Of Yog

  • Temp Zero: A twin-stick and Rhythm Game hybrid.

  • This War of Mine

  • Timestalkers — also a Climax Entertainment Crisis Crossover.

  • Tiny Heist: A roguelike stealth game by Terry Cavanagh.

  • The two Tobal games and Ehrgeiz have quest modes that mix roguelike and fighter.

  • Tiny Rogues

  • ToeJam & Earl has plenty of Rogue-lite elements and isn’t super difficult, but with longer games and a lack of carry-over between games more akin to a traditional roguelike. The fourth game, Back in the Groove, adds a Macrogame that places it firmly in Rogue-lite territory.

  • Tomb Raider Reloaded

  • Tomb of Terror

  • Touhou Lost Branch Of Legend: Slay the Spire meets Touhou Project and Magic: The Gathering.

  • TowerClimb, a platformer roguelike with the goal of climbing up a strange tower

  • Tower of Doom (on the intellivision) was probably the first console roguelike.

  • Tower of Guns is a 90s-styleFirst-Person Shooter with all typical random elements, including the plot.

  • Transcendence (combination of NetHack and Star Control)

  • Trillion: God of Destruction

  • Trinity Fusion

  • Tumbleseed

  • Tunche

  • Turbo Pug 3D is about running through a randomly generated 2.5D voxel world.

  • Turnip Boy Robs a Bank

  • Under Mine

  • Unexplored, which uses the typical Rogue/Nethack premise, but is in real time, and generates its dungeons around key objectives in a more natural, circular manner.

  • UNLOVED, a horror FPSvery loosely based on a Doom II WAD, where you make single short runs though randomly-generated dungeons aiming to power up your character over time by acquiring more powerful equipment for your next run and currency to upgrade it.

  • UnReal World

  • Until You Fall

  • Vaccine

  • Vampire Survivors, a game where you must survive long enough against endless hordes of enemies with ever-increasing auto-Bullet Hell.

  • Void Bastards, a sci-fi FPS where you play as a prisoner freed from stasis to scavenge necessary parts to repair the prison ship from the nearby abandoned spaceships.

  • Voidigo mixes randomly generated maps with Monster Hunter-style boss-hunting and semi-Permadeath.

  • void tRrLM(); //Void Terrarium

  • Voin

  • Warpips

  • Warriors Of The Nile, a roguelite about three Ancient Egyptian heroes.

  • WASTED

  • Water’s Fine, a Retraux diving game with randomly generated reefs.

  • Wayward, a survival game set on a randomly-generated deserted island.

  • Wazhack, a 2.5D sidescrolling example.

  • We Happy Few, a combination of roguelikes and first person survival games.

  • We Who Are About to Die, a Roguelite RPG with physics-based combat where you play one of the many gladiators fighting for glory and survival in a pseudo-Roman arena.

  • West of Dead

  • What the Fog

  • Wildfrost

  • Windowkill

  • The Witch and the Hundred Knight

  • Witching Stone

  • Withering Rooms, a sidescrolling horror roguelike.

  • Wizard of Legend, a 2D, top-down roguelite with co-op support, with a gameplay focused on creating magical combos.

  • Wizards Castle: The dungeon is an 8x8x8 cube where only the Entrance/Exit is a fixed feature. All other items are stocked at random, including staircases and sinkholes. Movement is by compass points (N E S W), combat is Attack, Retreat, or Cast a spell, and even the vendors can transact with you by single letter commands.

  • Wizard with a Gun, a co-operative survival game in which exploring the world can only be done for a limited amount of time before the player must end their run and return to their Home Base, which is conveniently outside of time.

  • Words Can Kill

  • World of Horror

  • Xeno Command, a roguelite Real-Time Strategy also by the developers of Soul Knight.

  • Yasha Legends Of The Demon Blade

  • Yi Xian

  • Yohane the Parhelion -NUMAZU in the MIRAGE-: Slay the Spire meets Yohane the Parhelion -SUNSHINE in the MIRROR-

  • ZAngband - a spin-off of Angband

  • Zenless Zone Zero

  • Zettai Hero Project - By the Disgaea team. Far more lenient than most in that dying is not only not-permanent, it’s encouraged. You still lose your fancy equipment (which becomes more taxing as you go on), but dying provides the same bonuses to base stats and stats per level-up as actually beating a dungeon, in a game where you start each dungeon over at level 1.

  • Ziggurat blends this with Heretic-style First-Person Shooter. It has a difficulty select, and there is some persistent progression in the form of new characters, weapons, and perks unlocked by completing at least one floor.

  • Zorbus, a graphical roguelike with dynamic dungeon levels.

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