Jokers Balatro Wiki Fandom

Jokers are special cards at the core of Balatro’s gameplay. Instead of being included in Decks and played alongside standard cards, Jokers are obtained through the Shop and occasionally other means, and are held in the player’s dedicated joker slots until the player sells them or they are… Editions

Various editions displayed in the Collection.

Jokers can be enhanced with one of four different Editions, resulting in higher shop costs but adding an additional effect:

  • Base (standard card)
  • Foil (+50 Chips)
  • Holographic (+10 Mult)
  • Polychrome (x1.5 Mult)
  • Negative (+1 Joker slot)

In higher stakes, Jokers can also appear with Eternal, Perishable, and/or Rental Stickers.

Rarities

Jokers have four different rarities, denoting how likely they are to appear in a given run: Common, Uncommon, Rare, and Legendary. In general, higher rarity jokers can be more powerful, but when a joker has no direct analogue of a higher rarity, it can be difficult to determine if it is “better”.

When generating Jokers at random, there is a 70% chance of generating a Common Joker, a 25% chance of generating an Uncommon Joker, and a 5% chance of generating a Rare Joker. A Legendary Joker can only appear from The Soul Spectral Card.

Important Joker Terms

Jokers have a number of key terms that are vital in understanding how they work.

  • When Scored: The effect triggers when a card is scored. If the card is played but not scored, either from not being part of the scored poker hand or from being debuffed by a Boss Blind, the effect will not trigger.
  • Contains: The hand has the referenced hand as a part of it. For example, a Three of a Kind “contains” a Pair, despite scoring as a Three of a Kind. A Four of a Kind played with five cards of the same suit “contains” a Flush, and will trigger Flush Joker effects. Refer to the hand information in-game for a more detailed breakdown on which hands contain others. Notably, a Four of a Kind is not considered to “contain” Two Pair.
  • Is: In contrast, “poker hand is a pair” means the whole hand is classified as a pair, and the cards played don’t constitute a higher-ranked hand.
  • When Blind is Selected: The effect triggers when you select a Blind. It will not trigger if the Blind is skipped.
  • In Deck: The effect depends on the remaining cards in your deck, not including cards in hand, played or discarded.
  • In Full Deck: This counts some attribute of your complete deck, referencing all cards whether they were drawn, played, discarded, or are held in hand.
  • Add: Adds a playing card to your deck permanently.
  • Destroy: Remove the target card. If a Joker is destroyed, no money or bonuses are gained that selling it would give.
  • Create: Creates a certain type of card, be it a consumable or Joker. This action always requires room for the card in question to take up.
  • Gains: Adds a (usually) permanent effect to the target card. This is usually referring to the Joker with the effect, though not always, as seen with Hiker.
  • Retrigger: This Joker will score a card again under certain conditions outlined by the Joker. This extra score will activate all effects that take place when the card scores, including effects from other Jokers, enhancements, editions, seals (besides Red Seal), and chips from the card itself.
  • Debuffed: This Joker and its edition can no longer trigger. It retains its full sell value (and can still be used by Swashbuckler/Temperance/etc). It can still be targeted by random effects such as Madness or Wheel of Fortune, but not by the Crimson Heart boss blind.

(also see Activation type and Activation sequence for additional information)

List of Jokers

Available Jokers show as Not Discovered in the player’s Collection until they are obtained in the course of an unseeded run. Most locked Jokers in the Collection show the unlock condition, and in some cases will show how close the player is to fulfilling that condition. There are also five secret Legendary Jokers that cannot be bought in the store, and get unlocked when obtained through the Soul spectral card. More information on each Joker such as the detail of their interactions and exceptions can be found on that Joker’s respective page.

In the table below, the Joker type is shown using the following symbols:

+c Chips Jokers +m Additive Mult Jokers Xm Multiplicative Mult Jokers ++ Chips & Additive Mult Jokers
!! Effect Jokers … Retrigger Jokers +$ Economy Jokers
Nr Joker Effect Cost Rarity Unlock Requirement Type Act
1 JokerJoker +4 Mult $2 Common Available from start. +m Indep.
2 Greedy JokerGreedy Joker Played cards with Diamond suit icon Diamond suit give +3 Mult when scored $5 Common Available from start. +m On Scored
3 Lusty JokerLusty Joker Played cards with Heart suit icon Heart suit give +3 Mult when scored $5 Common Available from start. +m On Scored
4 Wrathful JokerWrathful Joker Played cards with Spade suit icon Spade suit give +3 Mult when scored $5 Common Available from start. +m On Scored
5 Gluttonous JokerGluttonous Joker Played cards with Club suit icon Club suit give +3 Mult when scored $5 Common Available from start. +m On Scored
6 Jolly JokerJolly Joker +8 Mult if played hand contains a Pair $3 Common Available from start. +m Indep.
7 Zany JokerZany Joker +12 Mult if played hand contains a Three of a Kind $4 Common Available from start. +m Indep.
8 Mad JokerMad Joker +10 Mult if played hand contains a Two Pair $4 Common Available from start. +m Indep.
9 Crazy JokerCrazy Joker +12 Mult if played hand contains a Straight $4 Common Available from start. +m Indep.
10 Droll JokerDroll Joker +10 Mult if played hand contains a Flush $4 Common Available from start. +m Indep.
11 Sly JokerSly Joker +50 Chips if played hand contains a Pair $3 Common Available from start. +c Indep.
12 Wily JokerWily Joker +100 Chips if played hand contains a Three of a Kind $4 Common Available from start. +c Indep.
13 Clever JokerClever Joker +80 Chips if played hand contains a Two Pair $4 Common Available from start. +c Indep.
14 Devious JokerDevious Joker +100 Chips if played hand contains a Straight $4 Common Available from start. +c Indep.
15 Crafty JokerCrafty Joker +80 Chips if played hand contains a Flush $4 Common Available from start. +c Indep.
16 Half JokerHalf Joker +20 Mult if played hand contains 3 or fewer cards. $5 Common Available from start. +m Indep.
17 Joker StencilJoker Stencil X1 Mult for each empty Joker slot. Joker Stencil included (Currently X1 Mult) $8 Uncommon Available from start. Xm Indep.
18 Four FingersFour Fingers All Flushes and Straights can be made with 4 cards $7 Uncommon Available from start. !! N/A
19 MimeMime Retrigger all card held in hand abilities $5 Uncommon Available from start. On Held
20 Credit CardCredit Card Go up to -$20 in debt $1 Common Available from start. +$ N/A
21 Ceremonial DaggerCeremonial Dagger When Blind is selected, destroy Joker to the right and permanently add double its sell value to this Mult(Currently +0 Mult) $6 Uncommon Available from start. +m Indep.
22 BannerBanner +30 Chips for each remaining discard $5 Common Available from start. +c Indep.
23 Mystic SummitMystic Summit +15 Mult when 0 discards remaining $5 Common Available from start. +m Indep.
24 Marble JokerMarble Joker Adds one Stone card to the deck when Blind is selected $6 Uncommon Available from start. !! N/A
25 Loyalty CardLoyalty Card x4 Mult every 6 hands played 5 remaining $5 Uncommon Available from start. Xm Indep.
26 8 Ball8 Ball 1 in 4 chance for each played 8 to create a Tarot card when scored(Must have room) $5 Common Available from start. !! On Scored
27 MisprintMisprint +? Mult $4 Common Available from start. +m Indep.
28 DuskDusk Retrigger all played cards in final hand of the round $5 Uncommon Available from start. On Scored
29 Raised FistRaised Fist Adds double the rank of lowest ranked card held in hand to Mult $5 Common Available from start. +m On Held
30 Chaos the ClownChaos the Clown 1 free Reroll per shop $4 Common Available from start. !! N/A
31 FibonacciFibonacci Each played Ace, 2, 3, 5, or 8 gives +8 Mult when scored $8 Uncommon Available from start. +m On Scored
32 Steel JokerSteel Joker Gives X0.2 Mult for each Steel Card in your full deck(Currently X1 Mult) $7 Uncommon Available from start. (Will not appear in the shop unless the player has a Steel Card in their deck.) Xm Indep.
33 Scary FaceScary Face Played face cards give +30 Chips when scored $4 Common Available from start. +c On Scored
34 Abstract JokerAbstract Joker +3 Mult for each Joker card (Currently +0 Mult) $4 Common Available from start. +m Indep.
35 Delayed GratificationDelayed Gratification Earn $2 per discard if no discards are used by end of the round $4 Common Available from start. +$ N/A
36 HackHack Retrigger each played 2, 3, 4, or 5 $6 Uncommon Available from start. On Scored
37 PareidoliaPareidolia All cards are considered face cards $5 Uncommon Available from start. !! N/A
38 Gros MichelGros Michel +15 Mult1 in 6 chance this is destroyed at the end of round. $5 Common Available from start. +m Indep.
39 Even StevenEven Steven Played cards with even rank give +4 Mult when scored (10, 8, 6, 4, 2) $4 Common Available from start. +m On Scored
40 Odd ToddOdd Todd Played cards with odd rank give +31 Chips when scored (A, 9, 7, 5, 3) $4 Common Available from start. +c On Scored
41 ScholarScholar Played Aces give +20 Chips and +4 Mult when scored $4 Common Available from start. ++ On Scored
42 Business CardBusiness Card Played face cards have a 1 in 2 chance to give $2 when scored $4 Common Available from start. +$ On Scored
43 SupernovaSupernova Adds the number of times poker hand has been played this run to Mult $5 Common Available from start. +m Indep.
44 Ride the BusRide the Bus This Joker gains +1 Mult per consecutive hand played without a scoring face card (Currently +0 Mult) $6 Common Available from start. +m Mixed
45 Space JokerSpace Joker 1 in 4 chance to upgrade level of played poker hand $5 Uncommon Available from start. !! On Played
46 EggEgg Gains $3 of sell value at end of round $4 Common Available from start. +$ N/A
47 BurglarBurglar When Blind is selected, gain +3Hands and lose all discards $6 Uncommon Available from start. !! N/A
48 BlackboardBlackboard X3 Mult if all cards held in hand are Spade suit icon Spades or Club suit icon Clubs $6 Uncommon Available from start. Xm Indep.
49 RunnerRunner Gains +15 Chips if played hand contains a Straight(Currently +0 Chips) $5 Common Available from start. +c Mixed
50 Ice CreamIce Cream +100 Chips-5 Chips for every hand played $5 Common Available from start. +c Indep.
51 DNADNA If first hand of round has only 1 card, add a permanent copy to deck and draw it to hand $8 Rare Available from start. !! On Played
52 SplashSplash Every played card counts in scoring $3 Common Available from start. !! N/A
53 Blue JokerBlue Joker +2 Chips for each remaining card in deck(Currently +104 Chips) $5 Common Available from start. +c Indep.
54 Sixth SenseSixth Sense If first hand of round is a single 6, destroy it and create a Spectral card (Must have room) $6 Uncommon Available from start. !! N/A
55 ConstellationConstellation This Joker gains X0.1 Mult every time a Planet card is used (Currently X1 Mult) $6 Uncommon Available from start. Xm Indep.
56 HikerHiker Every played card permanently gains +5 Chips when scored $5 Uncommon Available from start. +c On Scored
57 Faceless JokerFaceless Joker Earn $5 if 3 or more face cards are discarded at the same time $4 Common Available from start. +$ On Discard
58 Green JokerGreen Joker +1 Mult per hand played -1 Mult per discard (Currently +0 Mult) $4 Common Available from start. +m Mixed
59 SuperpositionSuperposition Create a Tarot card if poker hand contains an Ace and a Straight(Must have room) $4 Common Available from start. !! Indep.
60 To Do ListTo Do List Earn $4 if poker hand is a Poker Hand, poker hand changes at end of round $4 Common Available from start. +$ On Played
61 CavendishCavendish X3 Mult1 in 1000 chance this card is destroyed at the end of round $4 Common Available from start. (Will not appear in the shop unless Xm Indep.
62 Card SharpCard Sharp X3 Mult if played poker hand has already been played this round $6 Uncommon Available from start. Xm Indep.
63 Red CardRed Card This Joker gains +3 Mult when any Booster Pack is skipped (Currently +0 Mult) $5 Common Available from start. +m Indep.
64 MadnessMadness When Small Blind or Big Blind is selected, gain X0.5 Mult and destroy a random Joker (Currently X1 Mult) $7 Uncommon Available from start. Xm Indep.
65 Square JokerSquare Joker This Joker gains +4 Chips if played hand has exactly 4 cards (Currently 0 Chips) $4 Common Available from start. +c Mixed
66 SéanceSéance If poker hand is a Straight Flush, create a random Spectral card (Must have room) $6 Uncommon Available from start. !! Indep.
67 Riff-RaffRiff-Raff When Blind is selected, create 2CommonJokers(Must have room) $6 Common Available from start. !! N/A
68 VampireVampire This Joker gains X0.1 Mult per scoring Enhanced card played, removes card Enhancement(Currently X1 Mult) $7 Uncommon Available from start. Xm Mixed
69 ShortcutShortcut Allows Straights to be made with gaps of 1 rank(ex: 10 8 6 5 3) $7 Uncommon Available from start. !! N/A
70 HologramHologram This Joker gains X0.25 Mult every time a playing card is added to your deck (Currently X1 Mult) $7 Uncommon Available from start. Xm Indep.
71 VagabondVagabond Create a Tarot card if hand is played with $4 or less $8 Rare Available from start. !! Indep.
72 BaronBaron Each King held in hand gives X1.5 Mult $8 Rare Available from start. Xm On Held
73 Cloud 9Cloud 9 Earn $1 for each 9 in your full deck at end of round (Currently $4) $7 Uncommon Available from start. +$ N/A
74 RocketRocket Earn $1 at end of round. Payout increases by $2 when Boss Blind is defeated $6 Uncommon Available from start. +$ N/A
75 ObeliskObelisk This Joker gains X0.2 Mult per consecutive hand played without playing your most played poker hand(Currently X1 Mult) $8 Rare Available from start. Xm Mixed
76 Midas MaskMidas Mask All played face cards become Gold cards when scored $7 Uncommon Available from start. !! On Played
77 LuchadorLuchador Sell this card to disable the current Boss Blind $5 Uncommon Available from start. !! N/A
78 PhotographPhotograph First played face card gives X2 Mult when scored $5 Common Available from start. Xm On Scored
79 Gift CardGift Card Add $1 of sell value to every Joker and Consumable card at end of round $6 Uncommon Available from start. +$ N/A
80 Turtle BeanTurtle Bean +5 hand size, reduces by 1 each round $6 Uncommon Available from start. !! N/A
81 ErosionErosion +4 Mult for each card below the deck’s starting size in your full deck (Currently +0 Mult) $6 Uncommon Available from start. +m Indep.
82 Reserved ParkingReserved Parking Each face card held in hand has a 1 in 2 chance to give $1 $6 Common Available from start. +$ On Held
83 Mail-In RebateMail-In Rebate Earn $5 for each discarded rank, rank changes every round $4 Common Available from start. +$ On Discard
84 To the MoonTo the Moon Earn an extra $1 of interest for every $5 you have at end of round $5 Uncommon Available from start. +$ N/A
85 HallucinationHallucination 1 in 2 chance to create a Tarot card when any Booster Pack is opened (Must have room) $4 Common Available from start. !! N/A
86 Fortune TellerFortune Teller +1 Mult per Tarot card used this run (Currently +0) $6 Common Available from start. +m Indep.
87 JugglerJuggler +1 hand size $4 Common Available from start. !! N/A
88 DrunkardDrunkard +1 discard each round $4 Common Available from start. !! N/A
89 Stone JokerStone Joker Gives +25 Chips for each Stone Card in your full deck(Currently +0 Chips) $6 Uncommon Available from start. (Will not appear in the shop unless the player has a Stone Card in their deck.) +c Indep.
90 Golden JokerGolden Joker Earn $4 at end of round $6 Common Available from start. +$ N/A
91 Lucky CatLucky Cat This Joker gains X0.25 Mult every time a Lucky card successfully triggers (Currently X1 Mult) $6 Uncommon Available from start. (Will not appear in the shop unless the player has a Lucky Card in their deck.) Xm Mixed
92 Baseball CardBaseball Card Uncommon Jokers each give X1.5 Mult $8 Rare Available from start. Xm On Other Jokers
93 BullBull +2 Chips for each $1 you have (Currently +0 Chips) $6 Uncommon Available from start. +c Indep.
94 Diet ColaDiet Cola Sell this card to create a free Double Tag $6 Uncommon Available from start. !! N/A
95 Trading CardTrading Card If first discard of round has only 1 card, destroy it and earn $3 $6 Uncommon Available from start. +$ On Discard
96 Flash CardFlash Card This Joker gains +2 Mult per reroll in the shop(Currently +0 Mult) $5 Uncommon Available from start. +m Indep.
97 PopcornPopcorn +20 Mult-4 Mult per round played $5 Common Available from start. +m Indep.
98 Spare TrousersSpare Trousers This Joker gains +2 Mult if played hand contains a Two Pair(Currently +0 Mult) $6 Uncommon Available from start. +m Mixed
99 Ancient JokerAncient Joker Each played card with suit gives X1.5 Mult when scored, suit changes at end of round $8 Rare Available from start. Xm On Scored
100 RamenRamen X2 Mult, loses X0.01 Mult per card discarded $6 Uncommon Available from start. Xm Mixed
101 Walkie TalkieWalkie Talkie Each played 10 or 4 gives +10 Chips and +4 Mult when scored $4 Common Available from start. ++ On Scored
102 SeltzerSeltzer Retrigger all cards played for the next 10 hands $6 Uncommon Available from start. On Scored
103 CastleCastle This Joker gains +3 Chips per discarded Suit card, suit changes every round (Currently +0 Chips) $6 Uncommon Available from start. +c Mixed
104 Smiley FaceSmiley Face Played face cards give +5 Mult when scored $4 Common Available from start. +m On Scored
105 CampfireCampfire This Joker gains X0.25 Mult for each card sold, resets when Boss Blind is defeated (Currently X1 Mult) $9 Rare Available from start. Xm Indep.
106 Golden TicketGolden Ticket Played Gold cards earn $4 when scored $5 Common Play a five card hand that contains only Gold cards. (The player must also have a Gold Card in their deck for it to appear in the shop.) +$ On Scored
107 Mr. BonesMr. Bones Prevents Death if chips scored are at least 25% of required chips self destructs $5 Uncommon Lose five runs. !! N/A
108 AcrobatAcrobat X3 Mult on final hand of round $6 Uncommon Play 200 hands Xm Indep.
109 Sock and BuskinSock and Buskin Retrigger all played face cards $6 Uncommon Play 300 face cards across all runs. On Scored
110 SwashbucklerSwashbuckler Adds the sell value of all other owned Jokers to Mult (Currently +1 Mult) $4 Common Sell 20 Jokers. +m Indep.
111 TroubadourTroubadour +2 hand size, -1 hand per round $6 Uncommon Win 5 consecutive rounds by playing only a single hand in each. (Discards are fine.) !! N/A
112 CertificateCertificate When round begins, add a random playing card with a random seal to your hand $6 Uncommon Have a Gold card with a Gold Seal. !! N/A
113 Smeared JokerSmeared Joker Heart suit icon Hearts and Diamond suit icon Diamonds count as the same suit, Spade suit icon Spades and Club suit icon Clubs count as the same suit $7 Uncommon Have 3 or more Wild Cards in your deck. !! N/A
114 ThrowbackThrowback X0.25 Mult for each Blind skipped this run (Currently X1 Mult) $6 Uncommon Continue a run from the Main Menu. Xm Indep.
115 Hanging ChadHanging Chad Retrigger first played card used in scoring 2 additional times $4 Common Beat a Boss Blind with a High Card hand. On Scored
116 Rough GemRough Gem Played cards with Diamond suit icon Diamond suit earn $1 when scored $7 Uncommon Have at least 30 Diamonds in your deck +$ On Scored
117 BloodstoneBloodstone 1 in 2 chance for played cards with Heart suit icon Heart suit to give X1.5 Mult when scored $7 Uncommon Have at least 30 Hearts in your deck. Xm On Scored
118 ArrowheadArrowhead Played cards with Spade suit icon Spade suit give +50 Chips when scored $7 Uncommon Have at least 30 Spades in your deck. +c On Scored
119 Onyx AgateOnyx Agate Played cards with Club suit icon Club suit give +7 Mult when scored $7 Uncommon Have at least 30 Clubs in your deck +m On Scored
120 Glass JokerGlass Joker This Joker gains X0.75 Mult for every Glass Card that is destroyed (Currently X1 Mult) $6 Uncommon Have 5 or more Glass cards in your deck. (The player must also have a Glass Card in their deck for it to appear in the shop.) Xm Indep.
121 ShowmanShowman Joker, Tarot, Planet, and Spectral cards may appear multiple times $5 Uncommon Reach Ante 4. !! N/A
122 Flower PotFlower Pot X3 Mult if poker hand contains a Diamond suit icon Diamond card, Club suit icon Club card, Heart suit icon Heart card, and Spade suit icon Spade card $6 Uncommon Reach Ante Level 8 Xm Indep.
123 BlueprintBlueprint Copies ability of Joker to the right $10 Rare Win 1 run. !!
124 Wee JokerWee Joker This Joker gains +8 Chips when each played 2 is scored (Currently +0 Chips) $8 Rare Win a run in 18 or fewer rounds. +c Mixed
125 Merry AndyMerry Andy +3 discards each round, -1 hand size $7 Uncommon Win a run in 12 or fewer rounds !! N/A
126 Oops! All 6sOops! All 6s Doubles all listedprobabilities(ex: 1 in 3 -> 2 in 3) $4 Uncommon Earn at least 10,000 Chips in a single hand. !! N/A
127 The IdolThe Idol Each played rank of suit gives X2 Mult when scoredCard changes every round $6 Uncommon In one hand, earn at least 1,000,000 Chips. Xm On Scored
128 Seeing DoubleSeeing Double X2 Mult if played hand has a scoring Club card and a scoring card of any other suit $6 Uncommon Play a hand that contains four 7 of Clubs. Other suits that count as clubs (e.g. wild suits) with rank 7 will also count. Xm Indep.
129 MatadorMatador Earn $8 if played hand triggers the Boss Blind ability $7 Uncommon Defeat a Boss Blind in one hand, without using discards. +$ Indep.
130 Hit the RoadHit the Road This Joker gains X0.5 Mult for every Jack discarded this round (Currently X1 Mult) $8 Rare Discard 5 Jacks at the same time. Xm Mixed
131 The DuoThe Duo x2 Mult if played hand contains a Pair $8 Rare Win a run without playing a Pair. Xm Indep.
132 The TrioThe Trio X3 Mult if played hand contains a Three of a Kind $8 Rare Win a run without playing a Three of a Kind. Xm Indep.
133 The FamilyThe Family X4 Mult if played hand contains a Four of a Kind $8 Rare Win a run without playing a Four of a Kind. Xm Indep.
134 The OrderThe Order X3 Mult if played hand contains a Straight $8 Rare Win a run without playing a Straight. Xm Indep.
135 The TribeThe Tribe x2 Mult if played hand contains a Flush $8 Rare Win a run without playing a Flush. Xm Indep.
136 StuntmanStuntman +250 Chips,-2 hand size $7 Rare Earn at least 100 million (100,000,000) Chips in a single hand. +c Indep.
137 Invisible JokerInvisible Joker After 2 rounds, sell this card to Duplicate a random Joker (Currently 0/2)(Removes Negative from copy) $8 Rare Win a game while never having more than 4 jokers. !! N/A
138 BrainstormBrainstorm Copies the ability of leftmost Joker $10 Rare Discard a Royal Flush. !!
139 SatelliteSatellite Earn $1 at end of round per unique Planet card used this run $6 Uncommon Have at least $400. +$ N/A
140 Shoot the MoonShoot the Moon Each Queen held in hand gives +13 Mult $5 Common Play every Heart card in your deck in one round. +m On Held
141 Driver’s LicenseDriver’s License x3 Mult if you have at least 16 Enhanced cards in your full deck (Currently 0) $7 Rare Enhance 16 cards in your deck Xm Indep.
142 CartomancerCartomancer Create a Tarot card when Blind is selected (Must have room) $6 Uncommon Discover every Tarot Card. !! N/A
143 AstronomerAstronomer All Planet cards and Celestial Packs in the shop are free $8 Uncommon Discover all Planet cards. !! N/A
144 Burnt JokerBurnt Joker Upgrade the level of the first discarded poker hand each round $6 Rare Sell 50 cards. !! On Discard
145 BootstrapsBootstraps +2 Mult for every $5 you have (Currently +0 Mult) $7 Uncommon Have at least 2Polychrome Jokers at the same time. +m Indep.
146 CanioCanio This Joker gains X1 Mult when a face card is destroyed (Currently X1 Mult) N/A Legendary Find this Joker from the Soul card. Xm Indep.
147 TribouletTriboulet Played Kings and Queens each give x2 Mult when scored N/A Legendary Find this Joker from the Soul card. Xm On Scored
148 YorickYorick This Joker gains X1 Mult every 2323 cards discarded(Currently X1 Mult) N/A Legendary Find this Joker from the Soul card. Xm Mixed
149 ChicotChicot Disables effect of every Boss Blind N/A Legendary Find this Joker from the Soul card. !! N/A
150 PerkeoPerkeo Creates a Negative copy of 1 random consumable card in your possession at the end of the shop N/A Legendary Find this Joker from the Soul card. !! N/A

More Balatro Wiki- 1Jokers

  • 2Spectral Cards
  • 3Vouchers
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