Balatro Gets First Big Balance Update
Balatro's first balance update has arrived with tons of changes.
Balatro's first balance update has arrived with tons of changes.
By Ricky Frech - May 1, 2024 05:04 pm EDT
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- Updated version of Love2D (the engine) – this fixes an issue on Windows and Steam Deck causing poor/stuttery performance for some players
- Added VC++ 2022 redistributable as an installation requirement
- General performance improvements
- Added toggle for 'Reduced Motion', removing the swirly background, gyrating card motion, much of the 'juice' in the game
- Changed default fallback tarot from Fool to Strength (when all tarots are on screen)
- Banned top-up tag and Antimatter on Jokerless Challenge
- Changed Gold Stake random seeds – now ensures that the first Legendary Joker on that seed is a Joker that you have not won with on Gold Stake (For Completionist++ hunting)
Changed ante scaling in white stake:
- Ante 3: 2800 -> 2000
- Ante 4: 6000 -> 5000
Changed ante scaling in green stake:
- Ante 2: 1000 -> 900
- Ante 3: 3200 -> 2600
- Ante 4: 9000 -> 8000
- Ante 5: 18000 -> 20000
- Ante 6: 32000 -> 36000
- Ante 7: 56000 -> 60000
- Ante 8: 90000 -> 100000
Changed ante scaling in purple stake:
- Ante 2: 1200 -> 1000
- Ante 3: 3600 -> 3200
- Ante 4: 10000 -> 9000
- Ante 6: 50000 -> 60000
- Ante 7: 90000 -> 110000
- Ante 8: 180000 -> 200000
Changed Orange Stake
- Scrapped increasing pack cost
- Added new 'Perishable' mechanic, Jokers have a 30% chance to have a 'Perishable' sticker, disabling them after 5 rounds
Changed Gold Stake
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Scrapped -1 hand size
Added new 'Rental' mechanic, Jokers have a 30% chance to have a 'Rental' sticker (stacks with eternal/perishable), making them cost $1 up front and $3 every round
Changed eternal to apply to Jokers in Buffoon packs
Changed Eternal/Rental/Perishable sticker location to be in the top left corner
Made some non-retroactive scaling Jokers incompatible with 'Perishable' (Ceremonial Dagger, Glass Joker, Hologram, Ride the Bus, runner, constellation, green joker, red card, madness, square joker, vampire, rocket, obelisk, lucky cat, flash card, spare trousers, castle, wee)
Changed the first shop in every run to always include a normal Buffoon pack as one of the pack options
Upcoming blinds/tags can now be seen in the shop immediately after defeating a boss blind/cashing out
Some Blinds are now be banned on challenge runs
- banned Crimson Heart, Verdant Leaf and Amber Acorn on 'Jokerless'
- banned Verdant Leaf on 'Typecast'
- banned Verdant Leaf on 'Non-Perishable'
- banned The Plant on 'Mad World'
Buffed Saturn
- Now gives +3 mult instead of +2 mult for Straights
Buffed Neptune
- Now gives +4 mult instead of +3 mult for Straight Flush
Buffed Eris
- Now gives +50 chips instead of +40 chips for Flush Five
Buffed Ceres
Now gives +4 mult instead of +3 mult for Flush House
Square Joker now has a square sprite
Blue Joker sprite was fixed (2 out of place blue pixels)
Changed Uncommon tag – Now makes the uncommon joker free
Changed Rare tag – Now makes the rare joker free
Negative, Polychrome, Holo, Foil tags all make their respective joker free
Changed Investment to give $25 instead of $15
Changed 8 Ball – scrapped old effect, new effect -> 1 in 4 chance to spawn a tarot when any played 8 is scored
Changed Blue Seal – now creates the planet card of the final poker hand played during the round
Changed both Mad and Clever Joker – scrapped 'contains 4 of a kind' effect, now applies instead to any hand that contains a 'Two Pair'
Changed Yorick – scrapped old effect, new effect -> gains X1 mult every 23 cards discarded (starts at X1)
Changed Magician Tarot – now applies lucky to 2 cards instead of 1
Changed Midas Mask – now only applies Gold enhancement to scoring face cards, costs $7 was $6
Changed Vampire
now only removes enhancement from scoring cards
gives X0.1 mult per enhancement instead of X0.2 mult
Changed Madness – now only applies on small/big blinds, not on boss blind selection
Changed To Do list – poker hand no longer changes on payout, always changes at end of round (won't get stuck on Straight Flush)
Changed description of Shortcut to include a more apt example (10 8 6 5 3)
Changed Ancient Joker – the selected suit is no longer able to repeat between rounds
Changed Swashbuckler – Now adds sell value of all other Jokers to Mult, not just the Jokers to the left
Changed Hanging Chad – Now retriggers the first played card 2 times instead of once
Changed Runner – now starts at +0 chips and gives +15 chips per straight, was +20 and +10 per straight
Changed Flower Pot – Now includes the base suit of debuffed cards when determining if it will trigger
Changed Bootstraps to include current mult bonus in description
Changed all 4 Sinful Jokers (one for each suit) – they now each give +3 mult per suit instead of +4 mult
Changed Banner – now gives +30 chips per remaining discard instead of +40 chips
Changed Fibonacci – costs $8 instead of $7, because Fibonacci
Changed Square Joker – now starts at +0 chips, was +16 chips, now costs $4, was $5
Changed Wee Joker – now starts at +0 chips, was +10 chips
Changed Steel Joker – Now gives X0.2 mult per Steel card in full deck instead of X0.25 mult
Changed Odd Todd – Now gives +31 chips per odd ranked card instead of +30 mult
Changed Sixth Sense – Now uncommon and $6, was rare
Changed Hiker – Now gives +5 chips to every scoring card played instead of +4 chips
Changed Gros Michel – Now has a 1 in 6 chance to go extinct instead of 1 in 4
Changed Seance – Now uncommon and $6, was rare and $7
Changed Riff-Raff – Now $6, was $4
Changed Vagabond
Rare, was uncommon
$8, was $6
Applies when you have $4 or less, was $3 or less
Changed Cloud 9 – Now $7, was $6
Changed Mail-In Rebate – Now $5 was $3
Changed Reserved Parking – Now common, was uncommon
Changed Lucky Cat – Now gains X0.25 per lucky proc, was X0.2
Changed Trading card – Now costs $6, was $5
Changed Campfire – Now gains X0.25 per card sold, was X0.5
Changed Smily Face – Now give +5 mult per face card, was +4 mult
Changed Golden Ticket – Now payes out $4 per gold card played, was $3
Changed Bloodstone – Now has a 1 in 2 chance to proc, was 1 in 3, gives X1.5 mult, was X2 mult
Changed Onyx Agate – Now gives +7 mult per club card, was +8 mult
Changed Glass Joker – Now gives X0.75 mult per glass card destroyed, was X0.5 mult
Changed Stuntman – Now gives +250 Chips, was +300, is now rare, was uncommon, is not $7, was $6
Changed Invisible Joker – Now requires 2 rounds and costs $8, was 3 rounds and $10
Changed wording on most scaling jokers to refer to 'this joker'
Fixed bug where opening a booster pack with hand size of 0 was unskippable
Fixed bug where the card generated by 'Certificate' was not being debuffed by the boss
Fixed bug in the rate at which eternal/perishable Jokers were being generated
Fixed bug where Buffoon Pack could show up in Jokerless challenge
Fixed bug where debuffed negative Jokers being sold doesn't reduce the number of available joker slots
Fixed bug where sticker seeding was shared between shop and booster packs
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FAQs
How does Gros Michel work in Balatro?
Gros Michel is one of the most powerful additive Mult Jokers granting an unconditional and powerful bonus. However all good things must come to an end and it might so happen that when the deck needs him most hell vanish. Cavendish becomes obtainable and Gros Michel cannot be found again.
What are Joker stickers in Balatro?
Balatro has 11 Stickers that can be applied to Jokers or Decks. Stickers can be Stake-based indicating previous wins with this Joker or they can be one of three stickers that have in-run effects. The player cannot manually apply or remove any Stickers.
Is Hiker Joker good?
FYI having the Showman joker lets you have cards reappear. Ive seen the All 6s card reappear in the shop but never had 2 copies in hand. Do having both stack in effect (i.e. 1-in-3 becomes 3-in-3 chance) or not? Yes itll double all probabilities twice.16 May 2024



